/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
// INTERNAL INCLUDES
#include "shared/view.h"
+#include <sstream>
+
using namespace Dali;
namespace
{
-const char* MATERIAL_SAMPLE( DALI_IMAGE_DIR "gallery-small-48.jpg" );
-const char* MATERIAL_SAMPLE2( DALI_IMAGE_DIR "gallery-medium-19.jpg" );
#define MAKE_SHADER(A)#A
const char* VERTEX_SHADER = MAKE_SHADER(
attribute mediump vec2 aPosition1;
attribute mediump vec2 aPosition2;
+attribute lowp vec3 aColor;
uniform mediump mat4 uMvpMatrix;
uniform mediump vec3 uSize;
uniform mediump float uMorphAmount;
+varying lowp vec3 vColor;
+
void main()
{
mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);
mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);
+ vColor = aColor;
vertexPosition.xyz *= uSize;
vertexPosition = uMvpMatrix * vertexPosition;
gl_Position = vertexPosition;
uniform lowp vec4 uColor;
uniform sampler2D sTexture;
+varying lowp vec3 vColor;
+
void main()
{
- gl_FragColor = uColor;
+ gl_FragColor = uColor * vec4( vColor, 1.0 );
}
);
+const unsigned short INDEX_LINES[] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
+const unsigned short INDEX_LOOP[] = { 0, 1, 2, 3, 4 };
+const unsigned short INDEX_STRIP[] = { 0, 1, 2, 3, 4, 0 };
+const unsigned short* INDICES[3] = { &INDEX_LINES[0], &INDEX_LOOP[0], &INDEX_STRIP[0] };
+const unsigned int INDICES_SIZE[3] = { sizeof(INDEX_LINES)/sizeof(INDEX_LINES[0]), sizeof(INDEX_LOOP)/sizeof(INDEX_LOOP[0]), sizeof(INDEX_STRIP)/sizeof(INDEX_STRIP[0])};
+
Geometry CreateGeometry()
{
// Create vertices
- struct Vertex { Vector2 position; };
- Vertex pentagonVertexData[5] =
- {
- { Vector2( 0.0f, 1.00f) }, // 0
- { Vector2( -0.95f, 0.31f) }, // 1
- { Vector2( -0.59f, -0.81f) }, // 2
- { Vector2( 0.59f, -0.81f) }, // 3
- { Vector2( 0.95f, 0.31f) }, // 4
- };
+ struct Vertex
+ {
+ Vector2 position1;
+ Vector2 position2;
+ Vector3 color;
+ };
- Vertex pentacleVertexData[5] =
+ // Create new geometry object
+ Vertex pentagonVertexData[5] =
{
- { Vector2( 0.0f, -1.00f) }, //
- { Vector2( 0.59f, 0.81f) }, //
- { Vector2( -0.95f, -0.31f) }, //
- { Vector2( 0.95f, -0.31f) }, //
- { Vector2( -0.59f, 0.81f) }, //
+ { Vector2( 0.0f, 1.00f), Vector2( 0.0f, -1.00f), Vector3( 1.0f, 1.0f, 1.0f ) }, // 0
+ { Vector2( -0.95f, 0.31f), Vector2( 0.59f, 0.81f), Vector3( 1.0f, 0.0f, 0.0f ) }, // 1
+ { Vector2( -0.59f, -0.81f), Vector2( -0.95f, -0.31f), Vector3( 0.0f, 1.0f, 0.0f ) }, // 2
+ { Vector2( 0.59f, -0.81f), Vector2( 0.95f, -0.31f), Vector3( 0.0f, 0.0f, 1.0f ) }, // 3
+ { Vector2( 0.95f, 0.31f), Vector2( -0.59f, 0.81f), Vector3( 1.0f, 1.0f, 0.0f ) }, // 4
};
Property::Map pentagonVertexFormat;
pentagonVertexFormat["aPosition1"] = Property::VECTOR2;
- PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat, 5 );
- pentagonVertices.SetData(pentagonVertexData);
+ pentagonVertexFormat["aPosition2"] = Property::VECTOR2;
+ pentagonVertexFormat["aColor"] = Property::VECTOR3;
+ PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat );
+ pentagonVertices.SetData(pentagonVertexData, 5);
- Property::Map pentacleVertexFormat;
- pentacleVertexFormat["aPosition2"] = Property::VECTOR2;
- PropertyBuffer pentacleVertices = PropertyBuffer::New( pentacleVertexFormat, 5 );
- pentacleVertices.SetData(pentacleVertexData);
-
- // Create indices
- unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
- Property::Map indexFormat;
- indexFormat["indices"] = Property::INTEGER;
- PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) );
- indices.SetData(indexData);
// Create the geometry object
Geometry pentagonGeometry = Geometry::New();
pentagonGeometry.AddVertexBuffer( pentagonVertices );
- pentagonGeometry.AddVertexBuffer( pentacleVertices );
- pentagonGeometry.SetIndexBuffer( indices );
-
- pentagonGeometry.SetGeometryType( Geometry::LINES );
-
+ pentagonGeometry.SetIndexBuffer( INDICES[0], INDICES_SIZE[0] );
+ pentagonGeometry.SetType( Geometry::LINES );
return pentagonGeometry;
}
* @param[in] application The application instance
*/
ExampleController( Application& application )
- : mApplication( application )
+ : mApplication( application ),
+ mStageSize(),
+ mShader(),
+ mGeometry(),
+ mRenderer(),
+ mMeshActor(),
+ mButtons(),
+ mMinusButton(),
+ mPlusButton(),
+ mIndicesCountLabel(),
+ mPrimitiveType( Geometry::LINES ),
+ mCurrentIndexCount( 0 ),
+ mMaxIndexCount( 0 )
{
// Connect to the Application's Init signal
mApplication.InitSignal().Connect( this, &ExampleController::Create );
void Create( Application& application )
{
Stage stage = Stage::GetCurrent();
+
+ // initial settings
+ mPrimitiveType = Geometry::LINES;
+ mCurrentIndexCount = 10;
+ mMaxIndexCount = 10;
+
+ CreateRadioButtons();
+
stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
mStageSize = stage.GetSize();
- // The Init signal is received once (only) during the Application lifetime
+ Initialise();
// Hide the indicator bar
application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
- mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
+ }
+
+ /**
+ * Invoked whenever application changes the type of geometry drawn
+ */
+ void Initialise()
+ {
+ Stage stage = Stage::GetCurrent();
- mMaterial = Material::New( mShader );
- mImage = ResourceImage::New( MATERIAL_SAMPLE );
- mMaterial.AddTexture(mImage, "sTexture");
+ // destroy mesh actor and its resources if already exists
+ if( mMeshActor )
+ {
+ stage.Remove( mMeshActor );
+ mMeshActor.Reset();
+ }
+ mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
mGeometry = CreateGeometry();
+ mRenderer = Renderer::New( mGeometry, mShader );
- mRenderer = Renderer::New( mGeometry, mMaterial );
+ mRenderer.SetIndexRange( 0, 10 ); // lines
+ mPrimitiveType = Geometry::LINES;
mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );
Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f );
- mRenderer.SetDepthIndex(0);
+ mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
mMeshActor.SetParentOrigin( ParentOrigin::CENTER );
mMeshActor.SetAnchorPoint( AnchorPoint::CENTER );
stage.Add( mMeshActor );
- mChangeImageTimer = Timer::New( 5000 );
- mChangeImageTimer.TickSignal().Connect( this, &ExampleController::OnTimer );
- mChangeImageTimer.Start();
-
Animation animation = Animation::New(5);
KeyFrames keyFrames = KeyFrames::New();
keyFrames.Add(0.0f, 0.0f);
animation.AnimateBetween( Property( mMeshActor, morphAmountIndex ), keyFrames, AlphaFunction(AlphaFunction::SIN) );
animation.SetLooping(true);
animation.Play();
+ }
+
+ /**
+ * Invoked on create
+ */
+ void CreateRadioButtons()
+ {
+ Stage stage = Stage::GetCurrent();
+
+ Toolkit::TableView modeSelectTableView = Toolkit::TableView::New( 4, 1 );
+ modeSelectTableView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ modeSelectTableView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ modeSelectTableView.SetFitHeight( 0 );
+ modeSelectTableView.SetFitHeight( 1 );
+ modeSelectTableView.SetFitHeight( 2 );
+ modeSelectTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) );
+ modeSelectTableView.SetScale( Vector3( 0.8f, 0.8f, 0.8f ));
+
+ const char* labels[] =
+ {
+ "LINES",
+ "LINE_LOOP",
+ "LINE_STRIP"
+ };
- stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));;
+ for( int i = 0; i < 3; ++i )
+ {
+ Dali::Toolkit::RadioButton radio = Dali::Toolkit::RadioButton::New();
+
+ radio.SetProperty( Toolkit::Button::Property::LABEL,
+ Property::Map()
+ .Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT )
+ .Add( Toolkit::TextVisual::Property::TEXT, labels[i] )
+ .Add( Toolkit::TextVisual::Property::TEXT_COLOR, Vector4( 0.8f, 0.8f, 0.8f, 1.0f ) )
+ );
+
+ radio.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ radio.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ radio.SetProperty( Toolkit::Button::Property::SELECTED, i == 0 );
+ radio.PressedSignal().Connect( this, &ExampleController::OnButtonPressed );
+ mButtons[i] = radio;
+ modeSelectTableView.AddChild( radio, Toolkit::TableView::CellPosition( i, 0 ) );
+ }
+
+ Toolkit::TableView elementCountTableView = Toolkit::TableView::New( 1, 3 );
+ elementCountTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) );
+ elementCountTableView.SetParentOrigin( ParentOrigin::BOTTOM_LEFT );
+ elementCountTableView.SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
+ elementCountTableView.SetFitHeight( 0 );
+ elementCountTableView.SetFitWidth( 0 );
+ elementCountTableView.SetFitWidth( 1 );
+ elementCountTableView.SetFitWidth( 2 );
+ mMinusButton = Toolkit::PushButton::New();
+ mMinusButton.SetProperty( Toolkit::Button::Property::LABEL, "<<" );
+ mMinusButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mMinusButton.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+
+ Toolkit::PushButton mPlusButton = Toolkit::PushButton::New();
+ mPlusButton.SetProperty( Toolkit::Button::Property::LABEL, ">>" );
+ mPlusButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mPlusButton.SetAnchorPoint( AnchorPoint::CENTER_RIGHT );
+
+ mMinusButton.ClickedSignal().Connect( this, &ExampleController::OnButtonClicked );
+ mPlusButton.ClickedSignal().Connect( this, &ExampleController::OnButtonClicked );
+
+ mIndicesCountLabel = Toolkit::TextLabel::New();
+ mIndicesCountLabel.SetParentOrigin( ParentOrigin::CENTER );
+ mIndicesCountLabel.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ std::stringstream str;
+ str << mCurrentIndexCount;
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() );
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Vector4( 1.0, 1.0, 1.0, 1.0 ) );
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "BOTTOM");
+ mIndicesCountLabel.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH );
+ mIndicesCountLabel.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+
+ elementCountTableView.AddChild( mMinusButton, Toolkit::TableView::CellPosition( 0, 0 ) );
+ elementCountTableView.AddChild( mIndicesCountLabel, Toolkit::TableView::CellPosition( 0, 1 ) );
+ elementCountTableView.AddChild( mPlusButton, Toolkit::TableView::CellPosition( 0, 2 ) );
+
+ stage.Add(modeSelectTableView);
+ stage.Add(elementCountTableView);
}
/**
return true;
}
- bool OnTimer()
- {
- Image image = ResourceImage::New( MATERIAL_SAMPLE2 );
-
- mMaterial.SetTextureImage(0,image);
- return false;
- }
-
void OnKeyEvent(const KeyEvent& event)
{
if(event.state == KeyEvent::Down)
}
}
+ bool OnButtonPressed( Toolkit::Button button )
+ {
+ int indicesArray;
+ if( button == mButtons[0] )
+ {
+ mCurrentIndexCount = 10;
+ mMaxIndexCount = 10;
+ mPrimitiveType = Geometry::LINES;
+ indicesArray = 0;
+ }
+ else if( button == mButtons[1] )
+ {
+ mCurrentIndexCount = 5;
+ mMaxIndexCount = 5;
+ mPrimitiveType = Geometry::LINE_LOOP;
+ indicesArray = 1;
+ }
+ else
+ {
+ mCurrentIndexCount = 6;
+ mMaxIndexCount = 6;
+ mPrimitiveType = Geometry::LINE_STRIP;
+ indicesArray = 2;
+ }
+
+ std::stringstream str;
+ str << mCurrentIndexCount;
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() );
+ mGeometry.SetType( mPrimitiveType );
+ mGeometry.SetIndexBuffer( INDICES[ indicesArray ], INDICES_SIZE[ indicesArray ] );
+ mRenderer.SetIndexRange( 0, mCurrentIndexCount );
+ return true;
+ }
+
+ bool OnButtonClicked( Toolkit::Button button )
+ {
+ if( button == mMinusButton )
+ {
+ if (--mCurrentIndexCount < 2 )
+ mCurrentIndexCount = 2;
+ }
+ else
+ {
+ if (++mCurrentIndexCount > mMaxIndexCount )
+ mCurrentIndexCount = mMaxIndexCount;
+ }
+
+ std::stringstream str;
+ str << mCurrentIndexCount;
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() );
+ mRenderer.SetIndexRange( 0, mCurrentIndexCount );
+ return true;
+ }
+
private:
Application& mApplication; ///< Application instance
Vector3 mStageSize; ///< The size of the stage
- Image mImage;
Shader mShader;
- Material mMaterial;
Geometry mGeometry;
Renderer mRenderer;
Actor mMeshActor;
- Renderer mRenderer2;
- Actor mMeshActor2;
- Timer mChangeImageTimer;
+ Toolkit::RadioButton mButtons[3];
+ Toolkit::PushButton mMinusButton;
+ Toolkit::PushButton mPlusButton;
+ Toolkit::TextLabel mIndicesCountLabel;
+ Geometry::Type mPrimitiveType;
+ int mCurrentIndexCount;
+ int mMaxIndexCount;
};
-void RunTest( Application& application )
+int DALI_EXPORT_API main( int argc, char **argv )
{
+ Application application = Application::New( &argc, &argv );
ExampleController test( application );
-
application.MainLoop();
-}
-
-// Entry point for Linux & SLP applications
-//
-int main( int argc, char **argv )
-{
- Application application = Application::New( &argc, &argv );
-
- RunTest( application );
-
return 0;
}