float x_offset, y_offset;
ClutterActorIter iter;
ClutterActor *child;
- float item_x, item_y;
- int n_items, n_items_per_row, item_index;
- ClutterPoint center;
- double radius, theta;
+ float item_x = 0.f, item_y = 0.f;
+ int n_items, n_items_per_row = 0, item_index;
+ ClutterPoint center = CLUTTER_POINT_INIT_ZERO;
+ double radius = 0, theta = 0;
gboolean use_animations;
ClutterAnimationMode easing_mode;
guint easing_duration, easing_delay;