/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
-#include "shared/view.h"
#include "generated/image-view-url-frag.h"
+#include "shared/view.h"
using namespace Dali;
mActorForInput.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mActorForInput.SetProperty(Actor::Property::SIZE, TARGET_SIZE);
Property::Map customShader;
- customShader[Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = SHADER_IMAGE_VIEW_URL_FRAG.data();
+ customShader[Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VIEW_URL_FRAG.data();
Property::Map visualMap;
visualMap.Insert(Toolkit::Visual::Property::SHADER, customShader);
mActorForInput.SetProperty(Toolkit::ImageView::Property::IMAGE, visualMap);