/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include "shared/view.h"
// Add a button to switch the scene. (right of toolbar)
Toolkit::PushButton switchButton = Toolkit::PushButton::New();
- switchButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, BUTTON_ICON );
- switchButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, BUTTON_ICON_SELECTED );
+ switchButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, BUTTON_ICON );
+ switchButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, BUTTON_ICON_SELECTED );
switchButton.ClickedSignal().Connect( this, &ImageViewUrlApp::OnButtonClicked );
toolBar.AddControl( switchButton,
DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
auto rootActor = Stage::GetCurrent().GetRootLayer();
auto cameraActor = CameraActor::New(TARGET_SIZE);
- cameraActor.SetParentOrigin(ParentOrigin::CENTER);
+ cameraActor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
cameraActor.SetInvertYAxis(true);
rootActor.Add(cameraActor);
{
// create actor to render input with applied shader
mActorForInput = Toolkit::ImageView::New( url );
- mActorForInput.SetParentOrigin(ParentOrigin::CENTER);
+ mActorForInput.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
mActorForInput.SetSize(TARGET_SIZE);
Property::Map customShader;
customShader[Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = FILTER_FRAGMENT_SOURCE;
auto url = Dali::Toolkit::TextureManager::AddTexture(mOutputTexture);
mImageView = Toolkit::ImageView::New(url);
- mImageView.SetParentOrigin(ParentOrigin::CENTER);
- mImageView.SetAnchorPoint(AnchorPoint::CENTER);
+ mImageView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ mImageView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
mContent.Add(mImageView);
}