/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace
{
-const char* const IMAGE_PATH ( DEMO_IMAGE_DIR "gallery-large-20.jpg" );
+const char* const IMAGE_PATH(DEMO_IMAGE_DIR "gallery-large-20.jpg");
}
class ImageViewAlphaBlendApp : public ConnectionTracker
{
public:
- ImageViewAlphaBlendApp( Application& application )
- : mApplication( application ),
+ ImageViewAlphaBlendApp(Application& application)
+ : mApplication(application),
mIndex(0u)
{
// Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &ImageViewAlphaBlendApp::Create );
+ mApplication.InitSignal().Connect(this, &ImageViewAlphaBlendApp::Create);
}
~ImageViewAlphaBlendApp()
private:
// The Init signal is received once (only) during the Application lifetime
- void Create( Application& application )
+ void Create(Application& application)
{
- // Get a handle to the stage
- Stage stage = Stage::GetCurrent();
- stage.KeyEventSignal().Connect(this, &ImageViewAlphaBlendApp::OnKeyEvent);
-
- auto green0 = Vector4( 0.f, 1.f, 0.f, 0.25f );
- auto green1 = Vector4( 0.f, 0.25f, 0.f, 0.25f );
- auto redGreen0 = CreateTexture( Color::RED, green0 );
- auto redGreen1 = CreateTexture( Color::RED, green1 );
+ // Get a handle to the window
+ Window window = application.GetWindow();
+ window.KeyEventSignal().Connect(this, &ImageViewAlphaBlendApp::OnKeyEvent);
+
+ auto green0 = Vector4(0.f, 1.f, 0.f, 0.25f);
+ auto green1 = Vector4(0.f, 0.25f, 0.f, 0.25f);
+ auto redGreen0 = CreateTexture(Color::RED, green0);
+ auto redGreen1 = CreateTexture(Color::RED, green1);
float imageSize = 512.f;
- Toolkit::ImageView imageView0 = CreateImageView( IMAGE_PATH );
- imageView0.SetProperty( Actor::Property::SIZE, Vector2(imageSize, imageSize) );
- imageView0.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- imageView0.SetProperty( Actor::Property::POSITION_Y, -imageSize*0.5f );
- stage.Add(imageView0);
- Toolkit::ImageView imageView1 = CreateImageView( redGreen0 );
- imageView1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- imageView1.SetProperty( Actor::Property::SIZE, Vector2(imageSize, imageSize) );
+ Toolkit::ImageView imageView0 = CreateImageView(IMAGE_PATH);
+ imageView0.SetProperty(Actor::Property::SIZE, Vector2(imageSize, imageSize));
+ imageView0.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ imageView0.SetProperty(Actor::Property::POSITION_Y, -imageSize * 0.5f);
+ window.Add(imageView0);
+ Toolkit::ImageView imageView1 = CreateImageView(redGreen0);
+ imageView1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ imageView1.SetProperty(Actor::Property::SIZE, Vector2(imageSize, imageSize));
imageView0.Add(imageView1);
- Toolkit::ImageView imageView2 = CreateImageView( IMAGE_PATH );
- imageView2.SetProperty( Actor::Property::SIZE, Vector2(imageSize, imageSize) );
- imageView2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- imageView2.SetProperty( Actor::Property::POSITION_Y, imageSize*0.5f );
- stage.Add(imageView2);
- Toolkit::ImageView imageView3 = CreateImageView( redGreen1);
- imageView3.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- imageView3.SetProperty( Actor::Property::SIZE, Vector2(imageSize, imageSize) );
+ Toolkit::ImageView imageView2 = CreateImageView(IMAGE_PATH);
+ imageView2.SetProperty(Actor::Property::SIZE, Vector2(imageSize, imageSize));
+ imageView2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ imageView2.SetProperty(Actor::Property::POSITION_Y, imageSize * 0.5f);
+ window.Add(imageView2);
+ Toolkit::ImageView imageView3 = CreateImageView(redGreen1);
+ imageView3.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ imageView3.SetProperty(Actor::Property::SIZE, Vector2(imageSize, imageSize));
imageView2.Add(imageView3);
- imageView2.SetProperty( Toolkit::ImageView::Property::PRE_MULTIPLIED_ALPHA, true );
- imageView3.SetProperty( Toolkit::ImageView::Property::PRE_MULTIPLIED_ALPHA, true );
+ imageView2.SetProperty(Toolkit::ImageView::Property::PRE_MULTIPLIED_ALPHA, true);
+ imageView3.SetProperty(Toolkit::ImageView::Property::PRE_MULTIPLIED_ALPHA, true);
- Animation animation = Animation::New( 10.f );
- animation.AnimateTo(Property(imageView0, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod( 2.f, 8.f ));
- animation.AnimateTo(Property(imageView2, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod( 2.f, 8.f ));
- animation.SetLooping( true );
+ Animation animation = Animation::New(10.f);
+ animation.AnimateTo(Property(imageView0, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.f, 8.f));
+ animation.AnimateTo(Property(imageView2, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.f, 8.f));
+ animation.SetLooping(true);
animation.Play();
}
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
- if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
mApplication.Quit();
}
}
}
- std::string CreateTexture( const Vector4& color1, const Vector4& color2 )
+ std::string CreateTexture(const Vector4& color1, const Vector4& color2)
{
- const auto width = 2u;
- const auto height = 1u;
- auto size = width * height * 4;
- auto pixelBuffer = new unsigned char[size];
- pixelBuffer[0] = 0xFF * color1.x;
- pixelBuffer[1] = 0xFF * color1.y;
- pixelBuffer[2] = 0xFF * color1.z;
- pixelBuffer[3] = 0xFF * color1.w;
- pixelBuffer[4] = 0xFF * color2.x;
- pixelBuffer[5] = 0xFF * color2.y;
- pixelBuffer[6] = 0xFF * color2.z;
- pixelBuffer[7] = 0xFF * color2.w;
+ const auto width = 2u;
+ const auto height = 1u;
+ auto size = width * height * 4;
+ auto pixelBuffer = new unsigned char[size];
+ pixelBuffer[0] = 0xFF * color1.x;
+ pixelBuffer[1] = 0xFF * color1.y;
+ pixelBuffer[2] = 0xFF * color1.z;
+ pixelBuffer[3] = 0xFF * color1.w;
+ pixelBuffer[4] = 0xFF * color2.x;
+ pixelBuffer[5] = 0xFF * color2.y;
+ pixelBuffer[6] = 0xFF * color2.z;
+ pixelBuffer[7] = 0xFF * color2.w;
auto pixelData = PixelData::New(pixelBuffer, size, width, height, Pixel::RGBA8888, PixelData::ReleaseFunction::DELETE_ARRAY);
- auto texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+ auto texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
texture.Upload(pixelData);
return Toolkit::TextureManager::AddTexture(texture);
propertyMap.Insert(Toolkit::ImageVisual::Property::URL, std::forward<TextT>(filename));
propertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
propertyMap.Insert(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, Toolkit::DevelVisual::FILL);
- imageView.SetProperty(Toolkit::ImageView::Property::IMAGE, propertyMap );
+ imageView.SetProperty(Toolkit::ImageView::Property::IMAGE, propertyMap);
return imageView;
}
private:
- Application& mApplication;
+ Application& mApplication;
unsigned int mIndex;
};
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
{
- Application application = Application::New( &argc, &argv );
- ImageViewAlphaBlendApp test( application );
+ Application application = Application::New(&argc, &argv);
+ ImageViewAlphaBlendApp test(application);
application.MainLoop();
return 0;
}