// coordinates in a frame defined by a parent actor:
Actor gridActor = Actor::New();
- gridActor.SetSizeMode( SIZE_EQUAL_TO_PARENT );
+ gridActor.SetRelayoutEnabled( true );
+ gridActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
gridActor.SetParentOrigin( ParentOrigin::CENTER );
gridActor.SetAnchorPoint( AnchorPoint::CENTER );