// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
#include <string>
-#include <dali/devel-api/actors/actor-devel.h>
-#include <dali/devel-api/events/rotation-gesture.h>
-#include <dali/devel-api/events/rotation-gesture-detector.h>
using namespace Dali;
using namespace Dali::Toolkit;
* @param[in] actor The touched actor
* @param[in] touch The touch event
*/
- bool OnTouch( Actor actor, const TouchData& touch )
+ bool OnTouch( Actor actor, const TouchEvent& touch )
{
switch( touch.GetState( 0 ) )
{
break;
}
}
- return true;
+ return false;
}
/**
*/
void OnKeyEvent( const KeyEvent& event )
{
- if( event.state == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::DOWN )
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
{