-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-#include <dali/dali.h>
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <algorithm>
+
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
using namespace Dali;
-using namespace Dali::Toolkit;
+using Dali::Toolkit::TextLabel;
+using Dali::Toolkit::GaussianBlurView;
namespace
{
-//#define ADD_REMOVE_FROM_STAGE_TEST
-
-const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "desktop_background_1440x2560.png";
-const char* UI_DIFFUSE_IMAGE( DALI_IMAGE_DIR "UI-Leather-DIFF.png" );
-
-const Rect<int> UI_PIXEL_AREA( 0, 0, 720, 1280 );
-
-const Rect<int> PANEL1_PIXEL_AREA( 0, 0, 720, 39 );
-const Rect<int> PANEL2_PIXEL_AREA( 0, 39, 720, 100 );
-
-const unsigned int NUM_MOVEMENT_ANIMATIONS = 2;
-
-// for animating bloom intensity on tap gesture
-const float PULSE_BLOOM_INCREASE_ANIM_TIME = 1.175;
-const float PULSE_BLOOM_DECREASE_ANIM_TIME = 2.4;
-const float PULSE_BLOOM_TOTAL_ANIM_TIME = PULSE_BLOOM_INCREASE_ANIM_TIME + PULSE_BLOOM_DECREASE_ANIM_TIME;
-const float PULSE_BLOOM_INTENSITY_DEFAULT = 1.0f;
-const float PULSE_BLOOM_INTENSITY_INCREASE = 3.0f;
-
-
-// buttons
-const char* BUTTON_BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "GreyThinLine30x30-76x78.png";
-
-// These values depend on the button background image
-const float BUTTON_IMAGE_BORDER_LEFT = 16.0f;
-const float BUTTON_IMAGE_BORDER_RIGHT = 16.0f;
-const float BUTTON_IMAGE_BORDER_TOP = 13.0f;
-const float BUTTON_IMAGE_BORDER_BOTTOM = 20.0f;
-
-const Vector4 BUTTON_IMAGE_BORDER( BUTTON_IMAGE_BORDER_LEFT, BUTTON_IMAGE_BORDER_TOP, BUTTON_IMAGE_BORDER_RIGHT, BUTTON_IMAGE_BORDER_BOTTOM );
-
-const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
-const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
-const char * BUTTON_QUIT = "Quit";
-const char * BUTTON_QUIT_LABEL ="Quit";
-
-} // namespace
-
+const char* const BACKGROUND_IMAGE( DEMO_IMAGE_DIR "lake_front.jpg" );
+const float BACKGROUND_IMAGE_WIDTH = 2048.0f;
+}
/**
- * This example demonstrates a blur effect.
+ * This example shows a scrolling background image which can be blurred (on/off) by tapping the screen
*/
-class TestApp : public ConnectionTracker
+class GaussianBlurViewExample : public ConnectionTracker
{
public:
- TestApp( Application &application )
- : mApplication(application)
- , mCurrentAnimation(0)
+ GaussianBlurViewExample( Application& application )
+ : mApplication( application ),
+ mExcessWidth( 0.0f ),
+ mStrength( 1.0f ),
+ mActivate( false )
{
- application.InitSignal().Connect(this, &TestApp::Create);
- application.TerminateSignal().Connect(this, &TestApp::Terminate);
+ mApplication.InitSignal().Connect( this, &GaussianBlurViewExample::Create );
}
- ~TestApp()
- {
- }
+ ~GaussianBlurViewExample() = default;
-public:
+private:
- void Create(Application& application)
+ void Create( Application& application )
{
- // Preload images
- mDiffuseImage = Image::New( UI_DIFFUSE_IMAGE );
+ auto window = application.GetWindow();
+ Vector2 windowSize = window.GetSize();
+ window.KeyEventSignal().Connect(this, &GaussianBlurViewExample::OnKeyEvent);
- // Creation is deferred until images have loaded
- mDiffuseImage.LoadingFinishedSignal().Connect( this, &TestApp::Create2 );
- }
+ mImageView = Toolkit::ImageView::New( BACKGROUND_IMAGE );
+ mImageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mImageView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-#ifdef ADD_REMOVE_FROM_STAGE_TEST
- void Create2(Image loadedImage)
- {
- Stage stage = Stage::GetCurrent();
- Vector2 stageSize = stage.GetSize();
-
- mStageRootActor = Actor::New();
- mStageRootActor.SetParentOrigin(ParentOrigin::CENTER);
- mStageRootActor.SetSize(stageSize);
- stage.Add(mStageRootActor);
-
- // Create the object that will perform the blurring work
- mGaussianBlurView = Dali::Toolkit::GaussianBlurView::New();
- mGaussianBlurView.SetParentOrigin(ParentOrigin::CENTER);
- mGaussianBlurView.SetSize(stageSize * 0.75f);
- mStageRootActor.Add(mGaussianBlurView);
- mGaussianBlurView.Activate();
-
- // Create the background image
- Image background = Image::New(BACKGROUND_IMAGE_PATH);
- ImageActor backgroundImage = ImageActor::New(background);
- backgroundImage.SetParentOrigin(ParentOrigin::CENTER);
- backgroundImage.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-
- Layer backgroundLayer = Layer::New();
- backgroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
- backgroundLayer.SetParentOrigin( ParentOrigin::CENTER );
- mGaussianBlurView.Add( backgroundLayer );
- backgroundLayer.Add( backgroundImage );
-
- Layer foregroundLayer = Layer::New();
- foregroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
- foregroundLayer.SetParentOrigin( ParentOrigin::CENTER );
- mGaussianBlurView.Add( foregroundLayer );
-
- // Create visible actors
- mObjectRootActor = Actor::New();
- mObjectRootActor.SetParentOrigin( ParentOrigin::CENTER );
- mObjectRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
- foregroundLayer.Add( mObjectRootActor );
-
- ImageActor imageActor = ImageActor::New( mDiffuseImage );
- imageActor.SetParentOrigin( ParentOrigin::CENTER );
- imageActor.SetSize( stageSize * 0.75f);
- mObjectRootActor.Add( imageActor );
-
- imageActor = ImageActor::New( mDiffuseImage );
- imageActor.SetParentOrigin( ParentOrigin::CENTER );
- imageActor.SetSize( stageSize * 0.5f );
- imageActor.SetPosition(0.0f, 0.0f, 100.0f);
- mObjectRootActor.Add( imageActor );
-
- AnimateGaussianBlurView();
-
- // Gesture detection
- mTapGestureDetector = TapGestureDetector::New();
- mTapGestureDetector.Attach( mStageRootActor );
- mTapGestureDetector.DetectedSignal().Connect( this, &TestApp::OnTap );
- }
+ float excessWidth = std::max( 0.0f, (BACKGROUND_IMAGE_WIDTH - windowSize.width) * 0.5f );
- void AnimateGaussianBlurView()
- {
- if(mRotationAnimation)
- {
- mRotationAnimation.Stop();
- }
- if(mResizeAnimation)
- {
- mResizeAnimation.Stop();
- }
- if(mTranslationAnimation)
+ if( excessWidth > 0.0f )
{
- mTranslationAnimation.Stop();
- }
- if(mBlurAnimation)
- {
- mBlurAnimation.Stop();
- }
-
- // ROTATE
- float animDuration = 10.0f;
- mRotationAnimation = Animation::New(animDuration);
- mRotationAnimation.RotateBy(mGaussianBlurView, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
- mRotationAnimation.SetEndAction( Animation::Discard );
- mRotationAnimation.SetLooping( true );
- mRotationAnimation.Play();
-
- // BLUR
- mBlurAnimation = Animation::New( 4.0f );
- mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );
- mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );
- mBlurAnimation.SetEndAction( Animation::Discard );
- mBlurAnimation.SetLooping( true );
- mBlurAnimation.Play();
- }
-#else //#ifdef ADD_REMOVE_FROM_STAGE_TEST
+ // Move background image to show GaussianBlurView activity
- void Create2(Image loadedImage)
- {
- Stage stage = Stage::GetCurrent();
- Vector2 stageSize = stage.GetSize();
-
- mStageRootActor = Actor::New();
- mStageRootActor.SetParentOrigin(ParentOrigin::CENTER);
- mStageRootActor.SetSize(stageSize);
- stage.Add(mStageRootActor);
-
- // Create the object that will perform the blurring work
- mGaussianBlurView = Dali::Toolkit::GaussianBlurView::New();
- mGaussianBlurView.SetParentOrigin(ParentOrigin::CENTER);
- mGaussianBlurView.SetSize(stageSize * 0.75f);
- mStageRootActor.Add(mGaussianBlurView);
- mGaussianBlurView.Activate();
-
- // Create the Quit button
- PushButton button;
- button = CreateButton(BUTTON_QUIT, BUTTON_QUIT_LABEL, BUTTON_SIZE_CONSTRAINT);
- button.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
- button.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);
- button.SetPosition(-UI_MARGIN, -UI_MARGIN);
-
- // Create the background image
- Image background = Image::New(BACKGROUND_IMAGE_PATH);
- ImageActor backgroundImage = ImageActor::New(background);
- backgroundImage.SetParentOrigin(ParentOrigin::CENTER);
- backgroundImage.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-
- Layer backgroundLayer = Layer::New();
- backgroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
- backgroundLayer.SetParentOrigin( ParentOrigin::CENTER );
- mGaussianBlurView.Add( backgroundLayer );
- backgroundLayer.Add( backgroundImage );
-
- Layer foregroundLayer = Layer::New();
- foregroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
- foregroundLayer.SetParentOrigin( ParentOrigin::CENTER );
- mGaussianBlurView.Add( foregroundLayer );
-
- // Create visible actors
- mObjectRootActor = Actor::New();
- mObjectRootActor.SetParentOrigin( ParentOrigin::CENTER );
- mObjectRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
- foregroundLayer.Add( mObjectRootActor );
-
- ImageActor imageActor = ImageActor::New( mDiffuseImage );
- imageActor.SetParentOrigin( ParentOrigin::CENTER );
- imageActor.SetSize( stageSize * 0.75f);
- mObjectRootActor.Add( imageActor );
-
- imageActor = ImageActor::New( mDiffuseImage );
- imageActor.SetParentOrigin( ParentOrigin::CENTER );
- imageActor.SetSize( stageSize * 0.5f );
- imageActor.SetPosition(0.0f, 0.0f, 100.0f);
- mObjectRootActor.Add( imageActor );
-
- ToggleAnimation();
-
- // Gesture detection
- mTapGestureDetector = TapGestureDetector::New();
- mTapGestureDetector.Attach( mStageRootActor );
- mTapGestureDetector.DetectedSignal().Connect( this, &TestApp::OnTap );
- }
+ float pixelsPerSecond = 10.0f;
+ float duration = excessWidth / pixelsPerSecond;
+ float qDuration = duration * 0.25f;
- PushButton CreateButton(const std::string& name, const std::string& label, const Vector3& sizeConstraint)
- {
- // Create the button
- Image img = Image::New(BUTTON_BACKGROUND_IMAGE_PATH);
- ImageActor background = ImageActor::New(img);
+ mAnimation = Animation::New( duration );
+ mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X), excessWidth, TimePeriod(0.0f , qDuration) );
+ mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X), 0.0f, TimePeriod(qDuration , qDuration) );
+ mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X), -excessWidth, TimePeriod(2.0f*qDuration, qDuration) );
+ mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X), 0.0f, TimePeriod(3.0f*qDuration, qDuration) );
- background.SetStyle(ImageActor::STYLE_NINE_PATCH);
- background.SetNinePatchBorder(BUTTON_IMAGE_BORDER);
+ mAnimation.SetLooping( true );
+ mAnimation.Play();
+ }
- PushButton button = PushButton::New();
- button.SetName(name);
- button.SetBackgroundImage(background);
+ Layer onTop = Layer::New();
+ onTop.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ onTop.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ onTop.SetProperty( Actor::Property::SIZE, windowSize );
+ window.Add( onTop );
+ onTop.RaiseToTop();
- // Set the button's size
- button.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( sizeConstraint ) ) );
+ mOnLabel = TextLabel::New( "Blur ON" );
+ mOnLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ mOnLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::GREEN );
+ mOnLabel.SetProperty( Actor::Property::VISIBLE, false );
+ onTop.Add( mOnLabel );
- mStageRootActor.Add(button);
+ mOffLabel = TextLabel::New( "Blur OFF" );
+ mOffLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ mOffLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::WHITE );
+ mOffLabel.SetProperty( Actor::Property::VISIBLE, true );
+ onTop.Add( mOffLabel );
- button.ClickedSignal().Connect(this, &TestApp::OnButtonTouchEvent);
+ mGaussianBlurView = GaussianBlurView::New( 30, 8.0f, Pixel::RGBA8888, 0.5f, 0.5f, false );
+ mGaussianBlurView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mGaussianBlurView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ mGaussianBlurView.SetProperty( Actor::Property::SIZE, windowSize );
+ window.Add( mGaussianBlurView );
- SetButtonLabel(button, label, TextView::Center);
+ mGaussianBlurView.Add( mImageView );
+ mGaussianBlurView.SetProperty( mGaussianBlurView.GetBlurStrengthPropertyIndex(), mStrength );
- return button;
+ window.GetRootLayer().TouchSignal().Connect( this, &GaussianBlurViewExample::OnTouch );
}
- void SetButtonLabel(PushButton button, const std::string& label, const TextView::LineJustification justification)
+ bool OnTouch( Actor actor, const TouchEvent& touch )
{
- Font font = Font::New();
- Vector3 textSize = font.MeasureText(label);
-
- // Add a text label to the button
- TextView textView = TextView::New( label );
- textView.SetAnchorPoint( AnchorPoint::CENTER );
- textView.SetParentOrigin( ParentOrigin::CENTER );
- textView.SetMultilinePolicy(TextView::SplitByWord);
- textView.SetWidthExceedPolicy(TextView::Original);
- textView.SetTextAlignment(static_cast< Alignment::Type >( Alignment::HorizontalCenter | Alignment::VerticalCenter ));
- textView.SetLineJustification(justification);
- textView.SetSize(textSize);
-
- Alignment align = Alignment::New();
- align.Add(textView);
- align.SetScaling( Alignment::ShrinkToFitKeepAspect );
-
- button.SetLabelText(align);
- }
+ const PointState::Type state = touch.GetState( 0 );
- /**
- * Signal handler, called when the button is pressed
- */
- bool OnButtonTouchEvent(Button button)
- {
- if(button.GetName() == BUTTON_QUIT)
+ if( PointState::DOWN == state )
{
- // quit the application
- mApplication.Quit();
- }
+ if( !mActivate )
+ {
+ mActivate = true;
+ mGaussianBlurView.Activate();
- return true;
- }
+ mOnLabel.SetProperty( Actor::Property::VISIBLE, true );
+ mOffLabel.SetProperty( Actor::Property::VISIBLE, false );
+ }
+ else
+ {
+ mActivate = false;
+ mGaussianBlurView.Deactivate();
- void AnimateGaussianBlurView()
- {
- if(mRotationAnimation)
- {
- mRotationAnimation.Stop();
+ mOnLabel.SetProperty( Actor::Property::VISIBLE, false );
+ mOffLabel.SetProperty( Actor::Property::VISIBLE, true );
+ }
}
- if(mResizeAnimation)
- {
- mResizeAnimation.Stop();
- }
- if(mTranslationAnimation)
- {
- mTranslationAnimation.Stop();
- }
- if(mBlurAnimation)
- {
- mBlurAnimation.Stop();
- }
-
- // ROTATE
- float animDuration = 10.0f;
- mRotationAnimation = Animation::New(animDuration);
- mRotationAnimation.RotateBy(mGaussianBlurView, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
- mRotationAnimation.SetEndAction( Animation::Discard );
- mRotationAnimation.SetLooping( true );
- mRotationAnimation.Play();
-
-
- // RESIZE
- Stage stage = Stage::GetCurrent();
- Vector3 stageSize(stage.GetSize().width, stage.GetSize().height, 1.0f);
- mResizeAnimation = Animation::New( 7.5f );
- mResizeAnimation.AnimateTo( Property(mGaussianBlurView, Actor::SIZE), stageSize * Vector3(0.5f, 0.5f, 1.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );
- mResizeAnimation.SetEndAction( Animation::Discard );
- mResizeAnimation.SetLooping( true );
- mResizeAnimation.Play();
-
-
- // TRANSLATE
- mTranslationAnimation = Animation::New( 7.5f );
- mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );
- mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f, 2.5f) );
- mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(5.0f, 2.5f) );
- mTranslationAnimation.SetEndAction( Animation::Discard );
- mTranslationAnimation.SetLooping( true );
- mTranslationAnimation.Play();
-
-
- // BLUR
- mBlurAnimation = Animation::New( 4.0f );
- mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );
- mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );
- mBlurAnimation.SetEndAction( Animation::Discard );
- mBlurAnimation.SetLooping( true );
- mBlurAnimation.Play();
- }
-
- void AnimateActorRoot()
- {
- if(mRotationAnimation)
- {
- mRotationAnimation.Stop();
- }
- if(mResizeAnimation)
- {
- mResizeAnimation.Stop();
- }
- if(mTranslationAnimation)
- {
- mTranslationAnimation.Stop();
- }
- if(mBlurAnimation)
- {
- mBlurAnimation.Stop();
- }
-
- // ROTATE
- float animDuration = 10.0f;
- mRotationAnimation = Animation::New(animDuration);
- mRotationAnimation.RotateBy(mObjectRootActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
- mRotationAnimation.SetEndAction( Animation::Discard );
- mRotationAnimation.SetLooping( true );
- mRotationAnimation.Play();
-
-
- // RESIZE
- Stage stage = Stage::GetCurrent();
- Vector3 stageSize(stage.GetSize().width, stage.GetSize().height, 1.0f);
- mResizeAnimation = Animation::New( 7.5f );
- mResizeAnimation.AnimateTo( Property(mGaussianBlurView, Actor::SIZE), stageSize * Vector3(0.5f, 0.5f, 1.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );
- mResizeAnimation.SetEndAction( Animation::Discard );
- mResizeAnimation.SetLooping( true );
- mResizeAnimation.Play();
-
-
- // TRANSLATE
- mTranslationAnimation = Animation::New( 7.5f );
- mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );
- mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f, 2.5f) );
- mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(5.0f, 2.5f) );
- mTranslationAnimation.SetEndAction( Animation::Discard );
- mTranslationAnimation.SetLooping( true );
- mTranslationAnimation.Play();
-
-
- // BLUR
- mBlurAnimation = Animation::New( 4.0f );
- mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );
- mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );
- mBlurAnimation.SetEndAction( Animation::Discard );
- mBlurAnimation.SetLooping( true );
- mBlurAnimation.Play();
- }
- void ToggleAnimation()
- {
- mCurrentAnimation++;
- if(mCurrentAnimation == NUM_MOVEMENT_ANIMATIONS)
- {
- mCurrentAnimation = 0;
- }
-
- switch(mCurrentAnimation)
- {
- case 0:
- AnimateActorRoot();
- break;
-
- case 1:
- AnimateGaussianBlurView();
- break;
- }
- }
-#endif //#ifdef ADD_REMOVE_FROM_STAGE_TEST
-
- void Terminate( Application& app )
- {
+ return true;
}
- void OnTap( Actor actor, const TapGesture& tapGesture )
+ void OnKeyEvent(const KeyEvent& event)
{
- Stage stage = Stage::GetCurrent();
-
-#ifdef ADD_REMOVE_FROM_STAGE_TEST
- if(mGaussianBlurView.OnStage())
+ if(event.GetState() == KeyEvent::DOWN)
{
- mStageRootActor.Remove(mGaussianBlurView);
- mGaussianBlurView.Deactivate();
+ if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+ {
+ mApplication.Quit();
+ }
}
- else
- {
- mStageRootActor.Add(mGaussianBlurView);
- mGaussianBlurView.Activate();
- }
-#else //#ifdef ADD_REMOVE_FROM_STAGE_TEST
- ToggleAnimation();
-#endif //#ifdef ADD_REMOVE_FROM_STAGE_TEST
}
private:
- Application& mApplication;
-
- TapGestureDetector mTapGestureDetector;
+ Application& mApplication;
- Actor mStageRootActor;
+ Toolkit::ImageView mImageView;
- Actor mObjectRootActor;
- Image mDiffuseImage;
+ Animation mAnimation;
- unsigned int mCurrentAnimation;
- Animation mRotationAnimation;
- Animation mResizeAnimation;
- Animation mTranslationAnimation;
- Animation mBlurAnimation;
- Animation mPulseBloomIntensityAnim;
+ TextLabel mOnLabel;
+ TextLabel mOffLabel;
- // for rendering the blur / bloom
GaussianBlurView mGaussianBlurView;
- BloomView mBloomView;
-};
-/*****************************************************************************/
-
-static void
-RunTest( Application& application )
-{
- TestApp theApp(application);
- application.MainLoop();
-}
+ float mExcessWidth;
+ float mStrength;
-/*****************************************************************************/
+ bool mActivate;
+};
-int
-main(int argc, char **argv)
+int DALI_EXPORT_API main( int argc, char **argv )
{
- Application application = Application::New(&argc, &argv);
+ Application application = Application::New( &argc, &argv );
- RunTest(application);
+ GaussianBlurViewExample test( application );
+
+ application.MainLoop();
return 0;
}