class FrameCallback : public Dali::FrameCallbackInterface
{
public:
-
/**
* @brief Constructor.
*/
* @brief Sets the window width.
* @param[in] windowWidth The window width.
*/
- void SetWindowWidth( float windowWidth );
+ void SetWindowWidth(float windowWidth);
/**
* @brief The actor with the specified ID will be changed when Update() is called.
* @param[in] id Actor ID of actor which should be changed by the FrameCallback.
*/
- void AddId( uint32_t id );
+ void AddId(uint32_t id);
private:
-
/**
* @brief Called when every frame is updated.
* @param[in] updateProxy Used to set the world-matrix and sizes.
* @param[in] elapsedSeconds Time elapsed time since the last frame (in seconds)
*/
- virtual void Update( Dali::UpdateProxy& updateProxy, float elapsedSeconds );
+ virtual void Update(Dali::UpdateProxy& updateProxy, float elapsedSeconds);
private:
-
- Dali::Vector< uint32_t > mActorIdContainer; ///< Container of Actor IDs.
- float windowHalfWidth; ///< Half the width of the window. Center is 0,0 in the world matrix.
+ Dali::Vector<uint32_t> mActorIdContainer; ///< Container of Actor IDs.
+ float windowHalfWidth; ///< Half the width of the window. Center is 0,0 in the world matrix.
constexpr static float SIZE_MULTIPLIER = 2.0f; ///< Multiplier for the size to set as the actors hit the edge.
};