namespace
{
-const char * IMAGE_NAME = DEMO_IMAGE_DIR "application-icon-1.png";
+const char* IMAGE_NAME = DEMO_IMAGE_DIR "application-icon-1.png";
-const char * TEXT_ENABLED( "FrameCallback: ON" );
-const char * TEXT_DISABLED( "FrameCallback: OFF" );
-Vector4 TEXT_COLOR_ENABLED( Color::BLACK );
-Vector4 TEXT_COLOR_DISABLED( Color::RED );
+const char* TEXT_ENABLED("FrameCallback: ON");
+const char* TEXT_DISABLED("FrameCallback: OFF");
+Vector4 TEXT_COLOR_ENABLED(Color::BLACK);
+Vector4 TEXT_COLOR_DISABLED(Color::RED);
-float ANIMATION_TIME( 4.0f );
-float ANIMATION_PROGRESS_MULTIPLIER( 0.02f );
+float ANIMATION_TIME(4.0f);
+float ANIMATION_PROGRESS_MULTIPLIER(0.02f);
} // unnamed namespace
/**
class FrameCallbackController : public ConnectionTracker
{
public:
-
/**
* @brief Constructor.
* @param[in] application The application.
*/
- FrameCallbackController( Application& application )
- : mApplication( application ),
+ FrameCallbackController(Application& application)
+ : mApplication(application),
mFrameCallback(),
mTextLabel(),
mTapDetector(),
- mFrameCallbackEnabled( false )
+ mFrameCallbackEnabled(false)
{
// Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &FrameCallbackController::Create );
+ mApplication.InitSignal().Connect(this, &FrameCallbackController::Create);
}
private:
-
/**
* @brief Creates the scene.
*
* Set the FrameCallbackInterface on the window.
* Tapping on the window enables/disables the FrameCallback.
*/
- void Create( Application& application )
+ void Create(Application& application)
{
// Set the window background color and connect to the window's key signal to allow Back and Escape to exit.
Window window = application.GetWindow();
- window.SetBackgroundColor( Color::WHITE );
- window.KeyEventSignal().Connect( this, &FrameCallbackController::OnKeyEvent );
+ window.SetBackgroundColor(Color::WHITE);
+ window.KeyEventSignal().Connect(this, &FrameCallbackController::OnKeyEvent);
// Notify mFrameCallback about the window width.
// Can call methods in mFrameCallback directly as we have not set it on the window yet.
Vector2 windowSize = window.GetSize();
- mFrameCallback.SetWindowWidth( windowSize.width );
+ mFrameCallback.SetWindowWidth(windowSize.width);
// Detect taps on the root layer.
mTapDetector = TapGestureDetector::New();
- mTapDetector.Attach( window.GetRootLayer() );
- mTapDetector.DetectedSignal().Connect( this, &FrameCallbackController::OnTap );
+ mTapDetector.Attach(window.GetRootLayer());
+ mTapDetector.DetectedSignal().Connect(this, &FrameCallbackController::OnTap);
// Create some key-frames to be used by all animations.
KeyFrames keyFrames = KeyFrames::New();
- keyFrames.Add( 0.0f, 0.0f );
- keyFrames.Add( 0.25f, windowSize.width * 0.5f );
- keyFrames.Add( 0.75f, -windowSize.width * 0.5f );
- keyFrames.Add( 1.0f, 0.0f );
+ keyFrames.Add(0.0f, 0.0f);
+ keyFrames.Add(0.25f, windowSize.width * 0.5f);
+ keyFrames.Add(0.75f, -windowSize.width * 0.5f);
+ keyFrames.Add(1.0f, 0.0f);
float yPos = 0.0f;
- for( int i = 0; yPos < windowSize.height; ++i )
+ for(int i = 0; yPos < windowSize.height; ++i)
{
- ImageView imageView = ImageView::New( IMAGE_NAME );
- imageView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
- imageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
- imageView.SetProperty( Actor::Property::POSITION_Y, yPos );
+ ImageView imageView = ImageView::New(IMAGE_NAME);
+ imageView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ imageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+ imageView.SetProperty(Actor::Property::POSITION_Y, yPos);
yPos += imageView.GetNaturalSize().height;
// Add the ID of the created ImageView to mFrameCallback.
// Again, can call methods in mFrameCallback directly as we have not set it on the window yet.
- mFrameCallback.AddId( imageView.GetProperty< int >( Actor::Property::ID ) );
+ mFrameCallback.AddId(imageView.GetProperty<int>(Actor::Property::ID));
- window.Add( imageView );
+ window.Add(imageView);
// Create an animation and set the progress so that each image starts at a different point.
- Animation animation = Animation::New( ANIMATION_TIME );
- animation.SetLooping( true );
- animation.AnimateBetween( Property( imageView, Actor::Property::POSITION_X ), keyFrames );
- animation.SetCurrentProgress( std::min( 1.0f, ANIMATION_PROGRESS_MULTIPLIER * i ) );
+ Animation animation = Animation::New(ANIMATION_TIME);
+ animation.SetLooping(true);
+ animation.AnimateBetween(Property(imageView, Actor::Property::POSITION_X), keyFrames);
+ animation.SetCurrentProgress(std::min(1.0f, ANIMATION_PROGRESS_MULTIPLIER * i));
animation.Play();
}
// Create a text-label to display whether the FrameCallback is enabled/disabled.
- mTextLabel = TextLabel::New( TEXT_ENABLED );
- mTextLabel.SetProperty( TextLabel::Property::TEXT_COLOR, TEXT_COLOR_ENABLED );
- mTextLabel.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
- mTextLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- mTextLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- window.Add( mTextLabel );
+ mTextLabel = TextLabel::New(TEXT_ENABLED);
+ mTextLabel.SetProperty(TextLabel::Property::TEXT_COLOR, TEXT_COLOR_ENABLED);
+ mTextLabel.SetProperty(TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER");
+ mTextLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mTextLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ window.Add(mTextLabel);
// Set the FrameCallbackInterface on the root layer.
- DevelStage::AddFrameCallback( Stage::GetCurrent(), mFrameCallback, window.GetRootLayer() );
+ DevelStage::AddFrameCallback(Stage::GetCurrent(), mFrameCallback, window.GetRootLayer());
mFrameCallbackEnabled = true;
}
*
* Toggle enabling/disabling of the FrameCallbackInterface
*/
- void OnTap( Actor actor, const TapGesture& /* tap */ )
+ void OnTap(Actor actor, const TapGesture& /* tap */)
{
- if( mFrameCallbackEnabled )
+ if(mFrameCallbackEnabled)
{
- DevelStage::RemoveFrameCallback( Stage::GetCurrent(), mFrameCallback );
- mTextLabel.SetProperty( TextLabel::Property::TEXT, TEXT_DISABLED );
- mTextLabel.SetProperty( TextLabel::Property::TEXT_COLOR, TEXT_COLOR_DISABLED );
+ DevelStage::RemoveFrameCallback(Stage::GetCurrent(), mFrameCallback);
+ mTextLabel.SetProperty(TextLabel::Property::TEXT, TEXT_DISABLED);
+ mTextLabel.SetProperty(TextLabel::Property::TEXT_COLOR, TEXT_COLOR_DISABLED);
}
else
{
- DevelStage::AddFrameCallback( Stage::GetCurrent(), mFrameCallback, actor );
- mTextLabel.SetProperty( TextLabel::Property::TEXT, TEXT_ENABLED );
- mTextLabel.SetProperty( TextLabel::Property::TEXT_COLOR, TEXT_COLOR_ENABLED );
+ DevelStage::AddFrameCallback(Stage::GetCurrent(), mFrameCallback, actor);
+ mTextLabel.SetProperty(TextLabel::Property::TEXT, TEXT_ENABLED);
+ mTextLabel.SetProperty(TextLabel::Property::TEXT_COLOR, TEXT_COLOR_ENABLED);
}
mFrameCallbackEnabled = !mFrameCallbackEnabled;
* Will use this to quit the application if Back or the Escape key is received
* @param[in] event The key event information
*/
- void OnKeyEvent( const KeyEvent& event )
+ void OnKeyEvent(const KeyEvent& event)
{
- if( event.GetState() == KeyEvent::Down )
+ if(event.GetState() == KeyEvent::DOWN)
{
- if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
mApplication.Quit();
}
}
private:
- Application& mApplication; ///< A reference to the application instance.
- FrameCallback mFrameCallback; ///< An instance of our implementation of the FrameCallbackInterface.
- TextLabel mTextLabel; ///< Text label which shows whether the frame-callback is enabled/disabled.
- TapGestureDetector mTapDetector; ///< Tap detector to enable/disable the FrameCallbackInterface.
- bool mFrameCallbackEnabled; ///< Stores whether the FrameCallbackInterface is enabled/disabled.
+ Application& mApplication; ///< A reference to the application instance.
+ FrameCallback mFrameCallback; ///< An instance of our implementation of the FrameCallbackInterface.
+ TextLabel mTextLabel; ///< Text label which shows whether the frame-callback is enabled/disabled.
+ TapGestureDetector mTapDetector; ///< Tap detector to enable/disable the FrameCallbackInterface.
+ bool mFrameCallbackEnabled; ///< Stores whether the FrameCallbackInterface is enabled/disabled.
};
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
{
- Application application = Application::New( &argc, &argv );
- FrameCallbackController controller( application );
+ Application application = Application::New(&argc, &argv);
+ FrameCallbackController controller(application);
application.MainLoop();
return 0;
}