#include <dali-toolkit/public-api/image-loader/sync-image-loader.h>
GameTexture::GameTexture()
+: mUniqueId( 0 ),
+ mIsReady( false )
{
}
{
}
-GameTexture::GameTexture( const char* filename ) :
- mUniqueId( 0 )
+GameTexture::GameTexture( const char* filename )
+: mUniqueId( 0 ),
+ mIsReady( false )
{
Load( filename );
}