#define GAME_SCENE_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "game-camera.h"
#include <dali/public-api/actors/actor.h>
+#include <dali/public-api/adaptor-framework/window.h>
class GameCamera;
class GameEntity;
/**
* Loads scene from formatted JSON file, returns true on success
*
+ * @param[in] window The window to load the scene on
* @param[in] filename Path to the scene file
* @return true if suceess
*/
- bool Load( const char* filename );
+ bool Load( Dali::Window window, const char* filename );
/**
* Loads resource ( model or texture ) or gets if from cache if already loaded