GameEntity::GameEntity( const char* name )
{
mActor = Dali::Actor::New();
- mActor.SetName( name );
+ mActor.SetProperty( Dali::Actor::Property::NAME, name );
}
GameEntity::~GameEntity()
void GameEntity::SetLocation( const Dali::Vector3& loc )
{
- mActor.SetPosition( loc );
+ mActor.SetProperty( Dali::Actor::Property::POSITION, loc );
}
void GameEntity::SetRotation( const Dali::Quaternion& rot )
{
- mActor.SetOrientation( rot );
+ mActor.SetProperty( Dali::Actor::Property::ORIENTATION, rot );
}
void GameEntity::SetScale( const Dali::Vector3& scale )
{
- mActor.SetScale( scale );
+ mActor.SetProperty( Dali::Actor::Property::SCALE, scale );
}
void GameEntity::SetSize( const Dali::Vector3& size )
{
- mActor.SetSize( size );
+ mActor.SetProperty( Dali::Actor::Property::SIZE, size );
}