#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
using namespace Dali;
mInterceptorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mCameraActor.Add( mInterceptorActor );
- // Connect TouchSignal to interceptor actor
- mInterceptorActor.TouchSignal().Connect( this, &GameCamera::OnTouch );
+ // Connect TouchedSignal to interceptor actor
+ mInterceptorActor.TouchedSignal().Connect( this, &GameCamera::OnTouch );
}
-bool GameCamera::OnTouch( Actor actor, const TouchData& touch )
+bool GameCamera::OnTouch( Actor actor, const TouchEvent& touch )
{
for( int i = 0; i < (int)touch.GetPointCount() && i < 3; ++i )
{