mInterceptorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mCameraActor.Add( mInterceptorActor );
- // Connect TouchSignal to interceptor actor
- mInterceptorActor.TouchSignal().Connect( this, &GameCamera::OnTouch );
+ // Connect TouchedSignal to interceptor actor
+ mInterceptorActor.TouchedSignal().Connect( this, &GameCamera::OnTouch );
}
bool GameCamera::OnTouch( Actor actor, const TouchEvent& touch )