return;
}
- if( gesture.state == Gesture::Continuing )
+ if( gesture.GetState() == GestureState::CONTINUING )
{
- if( gesture.displacement.x < 0)
+ const Vector2& displacement = gesture.GetDisplacement();
+ if( displacement.x < 0)
{
mIndex = (mIndex + 1)%NUM_IMAGES;
}
mNextImage.SetProperty( Actor::Property::POSITION_Z, INITIAL_DEPTH);
mParent.Add( mNextImage );
Vector2 size = Vector2( mCurrentImage.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ) );
- StartTransition( gesture.position / size, gesture.displacement * Vector2(1.0, size.x/size.y));
+ StartTransition( gesture.GetPosition() / size, displacement * Vector2(1.0, size.x/size.y));
}
}