/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include "shared/view.h"
+#include "shared/utility.h"
#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/buttons/toggle-button.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
+
using namespace Dali;
namespace
{
-const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
+const char * const TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
const char * const APPLICATION_TITLE_WAVE( "Cube Transition: Wave" );
const char * const APPLICATION_TITLE_CROSS( "Cube Transition: Cross" );
const char * const APPLICATION_TITLE_FOLD( "Cube Transition: Fold" );
-const char * const EFFECT_WAVE_IMAGE( DALI_IMAGE_DIR "icon-effect-wave.png" );
-const char * const EFFECT_CROSS_IMAGE( DALI_IMAGE_DIR "icon-effect-cross.png" );
-const char * const EFFECT_FOLD_IMAGE( DALI_IMAGE_DIR "icon-effect-fold.png" );
-const char * const SLIDE_SHOW_START_ICON( DALI_IMAGE_DIR "icon-play.png" );
-const char * const SLIDE_SHOW_STOP_ICON( DALI_IMAGE_DIR "icon-stop.png" );
+const char * const EFFECT_WAVE_IMAGE( DEMO_IMAGE_DIR "icon-effect-wave.png" );
+const char * const EFFECT_WAVE_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-wave-selected.png" );
+const char * const EFFECT_CROSS_IMAGE( DEMO_IMAGE_DIR "icon-effect-cross.png" );
+const char * const EFFECT_CROSS_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-cross-selected.png" );
+const char * const EFFECT_FOLD_IMAGE( DEMO_IMAGE_DIR "icon-effect-fold.png" );
+const char * const EFFECT_FOLD_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-fold-selected.png" );
+const char * const SLIDE_SHOW_START_ICON( DEMO_IMAGE_DIR "icon-play.png" );
+const char * const SLIDE_SHOW_START_ICON_SELECTED( DEMO_IMAGE_DIR "icon-play-selected.png" );
+const char * const SLIDE_SHOW_STOP_ICON( DEMO_IMAGE_DIR "icon-stop.png" );
+const char * const SLIDE_SHOW_STOP_ICON_SELECTED( DEMO_IMAGE_DIR "icon-stop-selected.png" );
const char* IMAGES[] =
{
- DALI_IMAGE_DIR "gallery-large-1.jpg",
- DALI_IMAGE_DIR "gallery-large-2.jpg",
- DALI_IMAGE_DIR "gallery-large-3.jpg",
- DALI_IMAGE_DIR "gallery-large-4.jpg",
- DALI_IMAGE_DIR "gallery-large-5.jpg",
- DALI_IMAGE_DIR "gallery-large-6.jpg",
- DALI_IMAGE_DIR "gallery-large-7.jpg",
- DALI_IMAGE_DIR "gallery-large-8.jpg",
- DALI_IMAGE_DIR "gallery-large-9.jpg",
- DALI_IMAGE_DIR "gallery-large-10.jpg",
- DALI_IMAGE_DIR "gallery-large-11.jpg",
- DALI_IMAGE_DIR "gallery-large-12.jpg",
- DALI_IMAGE_DIR "gallery-large-13.jpg",
- DALI_IMAGE_DIR "gallery-large-14.jpg",
- DALI_IMAGE_DIR "gallery-large-15.jpg",
- DALI_IMAGE_DIR "gallery-large-16.jpg",
- DALI_IMAGE_DIR "gallery-large-17.jpg",
- DALI_IMAGE_DIR "gallery-large-18.jpg",
- DALI_IMAGE_DIR "gallery-large-19.jpg",
- DALI_IMAGE_DIR "gallery-large-20.jpg",
- DALI_IMAGE_DIR "gallery-large-21.jpg",
+ DEMO_IMAGE_DIR "gallery-large-1.jpg",
+ DEMO_IMAGE_DIR "gallery-large-2.jpg",
+ DEMO_IMAGE_DIR "gallery-large-3.jpg",
+ DEMO_IMAGE_DIR "gallery-large-4.jpg",
+ DEMO_IMAGE_DIR "gallery-large-5.jpg",
+ DEMO_IMAGE_DIR "gallery-large-6.jpg",
+ DEMO_IMAGE_DIR "gallery-large-7.jpg",
+ DEMO_IMAGE_DIR "gallery-large-8.jpg",
+ DEMO_IMAGE_DIR "gallery-large-9.jpg",
+ DEMO_IMAGE_DIR "gallery-large-10.jpg",
+ DEMO_IMAGE_DIR "gallery-large-11.jpg",
+ DEMO_IMAGE_DIR "gallery-large-12.jpg",
+ DEMO_IMAGE_DIR "gallery-large-13.jpg",
+ DEMO_IMAGE_DIR "gallery-large-14.jpg",
+ DEMO_IMAGE_DIR "gallery-large-15.jpg",
+ DEMO_IMAGE_DIR "gallery-large-16.jpg",
+ DEMO_IMAGE_DIR "gallery-large-17.jpg",
+ DEMO_IMAGE_DIR "gallery-large-18.jpg",
+ DEMO_IMAGE_DIR "gallery-large-19.jpg",
+ DEMO_IMAGE_DIR "gallery-large-20.jpg",
+ DEMO_IMAGE_DIR "gallery-large-21.jpg",
};
const int NUM_IMAGES( sizeof(IMAGES) / sizeof(IMAGES[0]) );
// The duration of the current image staying on screen when slideshow is on
const int VIEWINGTIME = 2000; // 2 seconds
-/**
- * @brief Load an image, scaled-down to no more than the stage dimensions.
- *
- * Uses image scaling mode ImageAttributes::ScaleToFill to resize the image at
- * load time to cover the entire stage with pixels with no borders,
- * and filter mode ImageAttributes::BoxThenLinear to sample the image with
- * maximum quality.
- */
-ResourceImage LoadStageFillingImage( const char * const imagePath )
-{
- Size stageSize = Stage::GetCurrent().GetSize();
- ImageAttributes attributes;
- attributes.SetSize( stageSize.x, stageSize.y );
- attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
- attributes.SetScalingMode( ImageAttributes::ScaleToFill );
- return ResourceImage::New( imagePath, attributes );
-}
-
} // namespace
class CubeTransitionApp : public ConnectionTracker
*/
void GoToNextImage();
/**
- * Callback function of image resource loading succeed
- * Start the transition
- * @param[in] image The image content of the imageActor for transition
- */
- void OnImageLoaded(ResourceImage image);
- /**
* Main key event handler
*/
void OnKeyEvent(const KeyEvent& event);
/**
* Callback function of cube transition completed signal
* @param[in] effect The cube effect used for the transition
- * @param[in] imageActor The target imageActor of the completed transition
+ * @param[in] texture The target Texture of the completed transition
*/
- void OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, ImageActor imageActor);
+ void OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Texture image );
/**
* Callback function of timer tick
* The timer is used to count the image display duration in slideshow,
*/
bool OnTimerTick();
+ /**
+ * Loads image, resizes it to the size of stage and creates a textue out of it
+ * @param[in] filepath Path to the image file
+ * @return New texture object
+ */
+ Texture LoadStageFillingTexture( const char* filepath );
+
private:
Application& mApplication;
- Toolkit::View mView;
+ Toolkit::Control mView;
Toolkit::ToolBar mToolBar;
Layer mContent;
- Toolkit::TextLabel mTitleActor;
- Actor mParent;
+ Toolkit::TextLabel mTitle;
Vector2 mViewSize;
- ImageActor mCurrentImage;
- ImageActor mNextImage;
+ Texture mCurrentTexture;
+ Texture mNextTexture;
unsigned int mIndex;
bool mIsImageLoading;
bool mSlideshow;
Timer mViewTimer;
Toolkit::PushButton mSlideshowButton;
- Image mIconSlideshowStart;
- Image mIconSlideshowStop;
Vector2 mPanPosition;
Vector2 mPanDisplacement;
-
- Image mImageWave;
- Image mImageCross;
- Image mImageFold;
- Toolkit::PushButton mEffectChangeButton;
};
CubeTransitionApp::CubeTransitionApp( Application& application )
void CubeTransitionApp::OnInit( Application& application )
{
- DemoHelper::RequestThemeChange();
-
Stage::GetCurrent().KeyEventSignal().Connect(this, &CubeTransitionApp::OnKeyEvent);
// Creates a default view with a default tool bar, the view is added to the stage.
mContent = DemoHelper::CreateView( application, mView, mToolBar, "", TOOLBAR_IMAGE, "" );
+ mContent.SetBehavior( Layer::LAYER_3D );
+
- // Add an effect-changing button on the right of the tool bar.
- mImageWave = ResourceImage::New( EFFECT_WAVE_IMAGE );
- mImageCross = ResourceImage::New( EFFECT_CROSS_IMAGE );
- mImageFold = ResourceImage::New( EFFECT_FOLD_IMAGE );
- mEffectChangeButton = Toolkit::PushButton::New();
- mEffectChangeButton.SetBackgroundImage(mImageWave);
- mEffectChangeButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnEffectButtonClicked );
- mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
+ // Add an effect changing toggle button
+ Toolkit::ToggleButton effectChangeToggleButton = Toolkit::ToggleButton::ToggleButton::New();
+
+ effectChangeToggleButton.SetProperty( Toolkit::ToggleButton::Property::STATE_VISUALS,
+ Property::Array{ EFFECT_WAVE_IMAGE,
+ EFFECT_CROSS_IMAGE,
+ EFFECT_FOLD_IMAGE }
+ );
+
+ effectChangeToggleButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnEffectButtonClicked );
+ mToolBar.AddControl( effectChangeToggleButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
// Add title to the tool bar.
- mTitleActor = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_WAVE );
- mToolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter );
+ mTitle = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_WAVE );
+ mToolBar.AddControl( mTitle, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter );
//Add an slideshow icon on the right of the title
- mIconSlideshowStart = ResourceImage::New( SLIDE_SHOW_START_ICON );
- mIconSlideshowStop = ResourceImage::New( SLIDE_SHOW_STOP_ICON );
mSlideshowButton = Toolkit::PushButton::New();
- mSlideshowButton.SetBackgroundImage( mIconSlideshowStart );
+ mSlideshowButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON );
+ mSlideshowButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON_SELECTED );
mSlideshowButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnSildeshowButtonClicked );
mToolBar.AddControl( mSlideshowButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
// Set size to stage size to avoid seeing a black border on transition
mViewSize = Stage::GetCurrent().GetSize();
- mParent = Actor::New();
- mParent.SetSize( mViewSize );
- mParent.SetPositionInheritanceMode( USE_PARENT_POSITION );
- mContent.Add( mParent );
-
- // use pan gesture to detect the cursor or finger movement
- mPanGestureDetector = PanGestureDetector::New();
- mPanGestureDetector.DetectedSignal().Connect( this, &CubeTransitionApp::OnPanGesture );
- mPanGestureDetector.Attach( mParent );
+ // show the first image
+ mCurrentTexture = LoadStageFillingTexture( IMAGES[mIndex] );
//use small cubes
- mCubeWaveEffect = Toolkit::CubeTransitionWaveEffect::New(NUM_ROWS_WAVE, NUM_COLUMNS_WAVE, mViewSize);
+ mCubeWaveEffect = Toolkit::CubeTransitionWaveEffect::New( NUM_ROWS_WAVE, NUM_COLUMNS_WAVE );
mCubeWaveEffect.SetTransitionDuration( ANIMATION_DURATION_WAVE );
mCubeWaveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_WAVE );
mCubeWaveEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
- mParent.Add(mCubeWaveEffect.GetRoot());
+
+ mCubeWaveEffect.SetProperty( Actor::Property::SIZE, mViewSize );
+ mCubeWaveEffect.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mCubeWaveEffect.SetCurrentTexture( mCurrentTexture );
+
// use big cubes
- mCubeCrossEffect = Toolkit::CubeTransitionCrossEffect::New(NUM_ROWS_CROSS, NUM_COLUMNS_CROSS, mViewSize);
- mCubeCrossEffect.SetTransitionDuration( ANIMATION_DURATION_CROSS);
+ mCubeCrossEffect = Toolkit::CubeTransitionCrossEffect::New(NUM_ROWS_CROSS, NUM_COLUMNS_CROSS );
+ mCubeCrossEffect.SetTransitionDuration( ANIMATION_DURATION_CROSS );
mCubeCrossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_CROSS );
mCubeCrossEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
- mParent.Add(mCubeCrossEffect.GetRoot());
- mCubeFoldEffect = Toolkit::CubeTransitionFoldEffect::New(NUM_ROWS_FOLD, NUM_COLUMNS_FOLD, mViewSize);
- mCubeFoldEffect.SetTransitionDuration( ANIMATION_DURATION_FOLD);
+ mCubeCrossEffect.SetProperty( Actor::Property::SIZE, mViewSize );
+ mCubeCrossEffect.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mCubeCrossEffect.SetCurrentTexture( mCurrentTexture );
+
+ mCubeFoldEffect = Toolkit::CubeTransitionFoldEffect::New( NUM_ROWS_FOLD, NUM_COLUMNS_FOLD );
+ mCubeFoldEffect.SetTransitionDuration( ANIMATION_DURATION_FOLD );
mCubeFoldEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
- mParent.Add(mCubeFoldEffect.GetRoot());
+
+ mCubeFoldEffect.SetProperty( Actor::Property::SIZE, mViewSize );
+ mCubeFoldEffect.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mCubeFoldEffect.SetCurrentTexture( mCurrentTexture );
mViewTimer = Timer::New( VIEWINGTIME );
mViewTimer.TickSignal().Connect( this, &CubeTransitionApp::OnTimerTick );
- // show the first image
- mCurrentImage = ImageActor::New( LoadStageFillingImage( IMAGES[mIndex] ) );
- mCurrentImage.SetPositionInheritanceMode( USE_PARENT_POSITION );
- mCurrentImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- mCurrentImage.SetSizeScalePolicy( FIT_WITH_ASPECT_RATIO );
- mParent.Add( mCurrentImage );
mCurrentEffect = mCubeWaveEffect;
- mCurrentEffect.SetCurrentImage( mCurrentImage );
+ mContent.Add( mCurrentEffect );
+
+ // use pan gesture to detect the cursor or finger movement
+ mPanGestureDetector = PanGestureDetector::New();
+ mPanGestureDetector.DetectedSignal().Connect( this, &CubeTransitionApp::OnPanGesture );
+ mPanGestureDetector.Attach( mContent );
}
// signal handler, called when the pan gesture is detected
void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture )
{
// does not response when the transition has not finished
- if( mIsImageLoading || mCubeWaveEffect.IsTransiting() || mCubeCrossEffect.IsTransiting() || mCubeFoldEffect.IsTransiting() || mSlideshow )
+ if( mIsImageLoading || mCubeWaveEffect.IsTransitioning() || mCubeCrossEffect.IsTransitioning() || mCubeFoldEffect.IsTransitioning() || mSlideshow )
{
return;
}
void CubeTransitionApp::GoToNextImage()
{
- ResourceImage image = LoadStageFillingImage( IMAGES[ mIndex ] );
- mNextImage = ImageActor::New( image );
-
- mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION);
- mNextImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- mNextImage.SetSizeScalePolicy( FIT_WITH_ASPECT_RATIO );
- mNextImage.SetRelayoutEnabled( false );
- mCurrentEffect.SetTargetImage(mNextImage);
- if( image.GetLoadingState() == ResourceLoadingSucceeded )
- {
- mIsImageLoading = false;
- OnImageLoaded( image );
- }
- else
- {
- mIsImageLoading = true;
- image.LoadingFinishedSignal().Connect( this, &CubeTransitionApp::OnImageLoaded );
- }
-}
-
-void CubeTransitionApp::OnImageLoaded(ResourceImage image)
-{
- mIsImageLoading = false;
- mCurrentEffect.StartTransition( mPanPosition, mPanDisplacement );
- mParent.Remove(mCurrentImage);
- mParent.Add(mNextImage);
- mCurrentImage = mNextImage;
+ mNextTexture = LoadStageFillingTexture( IMAGES[ mIndex ] );
+ mCurrentEffect.SetTargetTexture( mNextTexture );
+ mIsImageLoading = false;
+ mCurrentEffect.StartTransition( mPanPosition, mPanDisplacement );
+ mCurrentTexture = mNextTexture;
}
bool CubeTransitionApp::OnEffectButtonClicked( Toolkit::Button button )
{
+ mContent.Remove( mCurrentEffect );
if(mCurrentEffect == mCubeWaveEffect)
{
mCurrentEffect = mCubeCrossEffect;
- mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_CROSS) );
- mEffectChangeButton.SetBackgroundImage(mImageCross);
-
+ mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_CROSS) );
}
else if(mCurrentEffect == mCubeCrossEffect)
{
mCurrentEffect = mCubeFoldEffect;
- mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_FOLD) );
- mEffectChangeButton.SetBackgroundImage(mImageFold);
+ mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_FOLD) );
}
else
{
mCurrentEffect = mCubeWaveEffect;
- mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_WAVE) );
- mEffectChangeButton.SetBackgroundImage(mImageWave);
+ mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_WAVE) );
}
+ mContent.Add( mCurrentEffect );
// Set the current image to cube transition effect
// only need to set at beginning or change from another effect
- mCurrentEffect.SetCurrentImage(mCurrentImage);
+ mCurrentEffect.SetCurrentTexture( mCurrentTexture );
return true;
}
mSlideshow = !mSlideshow;
if( mSlideshow )
{
- mPanGestureDetector.Detach( mParent );
- mSlideshowButton.SetBackgroundImage( mIconSlideshowStop );
+ mPanGestureDetector.Detach( mContent );
+ mSlideshowButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_STOP_ICON );
+ mSlideshowButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_STOP_ICON_SELECTED );
mPanPosition = Vector2( mViewSize.width, mViewSize.height*0.5f );
mPanDisplacement = Vector2( -10.f, 0.f );
mViewTimer.Start();
}
else
{
- mPanGestureDetector.Attach( mParent );
- mSlideshowButton.SetBackgroundImage( mIconSlideshowStart );
+ mPanGestureDetector.Attach( mContent );
+ mSlideshowButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON );
+ mSlideshowButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON_SELECTED );
mViewTimer.Stop();
}
return true;
}
-void CubeTransitionApp::OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, ImageActor imageActor)
+void CubeTransitionApp::OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Texture texture )
{
if( mSlideshow )
{
return false;
}
+Texture CubeTransitionApp::LoadStageFillingTexture( const char* filepath )
+{
+ ImageDimensions dimensions( Stage::GetCurrent().GetSize().x, Stage::GetCurrent().GetSize().y );
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile( filepath, dimensions, FittingMode::SCALE_TO_FILL );
+ PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
+
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
+ texture.Upload( pixelData );
+ return texture;
+}
+
void CubeTransitionApp::OnKeyEvent(const KeyEvent& event)
{
if(event.state == KeyEvent::Down)
}
}
-// Entry point for Linux & Tizen applications
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
{
- Application application = Application::New( &argc, &argv );
+ Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );
CubeTransitionApp test( application );
application.MainLoop();