/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
+#include <dali-toolkit/devel-api/controls/buttons/toggle-button.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
/**
* Callback function of cube transition completed signal
* @param[in] effect The cube effect used for the transition
- * @param[in] image The target Image of the completed transition
+ * @param[in] texture The target Texture of the completed transition
*/
- void OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Image image );
+ void OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Texture image );
/**
* Callback function of timer tick
* The timer is used to count the image display duration in slideshow,
*/
bool OnTimerTick();
+ /**
+ * Loads image, resizes it to the size of stage and creates a textue out of it
+ * @param[in] filepath Path to the image file
+ * @return New texture object
+ */
+ Texture LoadStageFillingTexture( const char* filepath );
+
private:
Application& mApplication;
Toolkit::Control mView;
Vector2 mViewSize;
- Image mCurrentImage;
- Image mNextImage;
+ Texture mCurrentTexture;
+ Texture mNextTexture;
unsigned int mIndex;
bool mIsImageLoading;
Vector2 mPanPosition;
Vector2 mPanDisplacement;
-
- Toolkit::PushButton mEffectChangeButton;
};
CubeTransitionApp::CubeTransitionApp( Application& application )
mContent = DemoHelper::CreateView( application, mView, mToolBar, "", TOOLBAR_IMAGE, "" );
mContent.SetBehavior( Layer::LAYER_3D );
- // Add an effect-changing button on the right of the tool bar.
- mEffectChangeButton = Toolkit::PushButton::New();
- mEffectChangeButton.SetUnselectedImage( EFFECT_WAVE_IMAGE );
- mEffectChangeButton.SetSelectedImage( EFFECT_WAVE_IMAGE_SELECTED );
- mEffectChangeButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnEffectButtonClicked );
- mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
+
+ // Add an effect changing toggle button
+ Toolkit::ToggleButton effectChangeToggleButton = Toolkit::ToggleButton::ToggleButton::New();
+
+ effectChangeToggleButton.SetProperty( Toolkit::ToggleButton::Property::STATE_VISUALS,
+ Property::Array().Add( EFFECT_WAVE_IMAGE )
+ .Add( EFFECT_CROSS_IMAGE)
+ .Add( EFFECT_FOLD_IMAGE )
+ );
+
+ effectChangeToggleButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnEffectButtonClicked );
+ mToolBar.AddControl( effectChangeToggleButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
// Add title to the tool bar.
mTitle = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_WAVE );
//Add an slideshow icon on the right of the title
mSlideshowButton = Toolkit::PushButton::New();
- mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_START_ICON );
- mSlideshowButton.SetSelectedImage( SLIDE_SHOW_START_ICON_SELECTED );
+ mSlideshowButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON );
+ mSlideshowButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON_SELECTED );
mSlideshowButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnSildeshowButtonClicked );
mToolBar.AddControl( mSlideshowButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
mViewSize = Stage::GetCurrent().GetSize();
// show the first image
- mCurrentImage = DemoHelper::LoadStageFillingImage( IMAGES[mIndex] );
+ mCurrentTexture = LoadStageFillingTexture( IMAGES[mIndex] );
//use small cubes
mCubeWaveEffect = Toolkit::CubeTransitionWaveEffect::New( NUM_ROWS_WAVE, NUM_COLUMNS_WAVE );
mCubeWaveEffect.SetSize( mViewSize );
mCubeWaveEffect.SetParentOrigin( ParentOrigin::CENTER );
- mCubeWaveEffect.SetCurrentImage( mCurrentImage );
+ mCubeWaveEffect.SetCurrentTexture( mCurrentTexture );
// use big cubes
mCubeCrossEffect = Toolkit::CubeTransitionCrossEffect::New(NUM_ROWS_CROSS, NUM_COLUMNS_CROSS );
mCubeCrossEffect.SetSize( mViewSize );
mCubeCrossEffect.SetParentOrigin( ParentOrigin::CENTER );
- mCubeCrossEffect.SetCurrentImage( mCurrentImage );
+ mCubeCrossEffect.SetCurrentTexture( mCurrentTexture );
mCubeFoldEffect = Toolkit::CubeTransitionFoldEffect::New( NUM_ROWS_FOLD, NUM_COLUMNS_FOLD );
mCubeFoldEffect.SetTransitionDuration( ANIMATION_DURATION_FOLD );
mCubeFoldEffect.SetSize( mViewSize );
mCubeFoldEffect.SetParentOrigin( ParentOrigin::CENTER );
- mCubeFoldEffect.SetCurrentImage( mCurrentImage );
+ mCubeFoldEffect.SetCurrentTexture( mCurrentTexture );
mViewTimer = Timer::New( VIEWINGTIME );
mViewTimer.TickSignal().Connect( this, &CubeTransitionApp::OnTimerTick );
void CubeTransitionApp::GoToNextImage()
{
- mNextImage = DemoHelper::LoadStageFillingImage( IMAGES[ mIndex ] );
- mCurrentEffect.SetTargetImage( mNextImage );
+ mNextTexture = LoadStageFillingTexture( IMAGES[ mIndex ] );
+ mCurrentEffect.SetTargetTexture( mNextTexture );
mIsImageLoading = false;
mCurrentEffect.StartTransition( mPanPosition, mPanDisplacement );
- mCurrentImage = mNextImage;
+ mCurrentTexture = mNextTexture;
}
bool CubeTransitionApp::OnEffectButtonClicked( Toolkit::Button button )
{
mCurrentEffect = mCubeCrossEffect;
mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_CROSS) );
- mEffectChangeButton.SetUnselectedImage( EFFECT_CROSS_IMAGE );
- mEffectChangeButton.SetSelectedImage( EFFECT_CROSS_IMAGE_SELECTED );
-
}
else if(mCurrentEffect == mCubeCrossEffect)
{
mCurrentEffect = mCubeFoldEffect;
mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_FOLD) );
- mEffectChangeButton.SetUnselectedImage( EFFECT_FOLD_IMAGE );
- mEffectChangeButton.SetSelectedImage( EFFECT_FOLD_IMAGE_SELECTED );
}
else
{
mCurrentEffect = mCubeWaveEffect;
mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_WAVE) );
- mEffectChangeButton.SetUnselectedImage( EFFECT_WAVE_IMAGE );
- mEffectChangeButton.SetSelectedImage( EFFECT_WAVE_IMAGE_SELECTED );
}
mContent.Add( mCurrentEffect );
// Set the current image to cube transition effect
// only need to set at beginning or change from another effect
- mCurrentEffect.SetCurrentImage( mCurrentImage );
+ mCurrentEffect.SetCurrentTexture( mCurrentTexture );
return true;
}
if( mSlideshow )
{
mPanGestureDetector.Detach( mContent );
- mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_STOP_ICON );
- mSlideshowButton.SetSelectedImage( SLIDE_SHOW_STOP_ICON_SELECTED );
+ mSlideshowButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_STOP_ICON );
+ mSlideshowButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_STOP_ICON_SELECTED );
mPanPosition = Vector2( mViewSize.width, mViewSize.height*0.5f );
mPanDisplacement = Vector2( -10.f, 0.f );
mViewTimer.Start();
else
{
mPanGestureDetector.Attach( mContent );
- mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_START_ICON );
- mSlideshowButton.SetSelectedImage( SLIDE_SHOW_START_ICON_SELECTED );
+ mSlideshowButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON );
+ mSlideshowButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON_SELECTED );
mViewTimer.Stop();
}
return true;
}
-void CubeTransitionApp::OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Image image )
+void CubeTransitionApp::OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Texture texture )
{
if( mSlideshow )
{
return false;
}
+Texture CubeTransitionApp::LoadStageFillingTexture( const char* filepath )
+{
+ ImageDimensions dimensions( Stage::GetCurrent().GetSize().x, Stage::GetCurrent().GetSize().y );
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile( filepath, dimensions, FittingMode::SCALE_TO_FILL );
+ PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
+
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
+ texture.Upload( pixelData );
+ return texture;
+}
+
void CubeTransitionApp::OnKeyEvent(const KeyEvent& event)
{
if(event.state == KeyEvent::Down)
}
}
-// Entry point for Linux & Tizen applications
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );