#define CONTACT_CARD_LAYOUTER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <vector>
-#include <string>
+#include <dali/public-api/adaptor-framework/window.h>
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/math/vector2.h>
+#include <string>
+#include <vector>
// INTERNAL INCLUDES
#include "contact-card-layout-info.h"
/**
* @brief This class lays out contact cards on the screen appropriately.
*
- * The contact cards are added to the stage directly and it uses the stage size to figure out exactly how to layout them.
+ * The contact cards are added to the passed in window directly and it uses the window size to figure out exactly how to layout them.
* It supports a minimum of 3 items on each row or column.
*
* Relayouting is not supported.
class ContactCardLayouter
{
public:
-
/**
* @brief Constructor.
*/
/**
* @brief Creates a contact card with the given information.
+ * @param[in] window The window to add the contact to.
* @param[in] contactName The name of the contact to display.
* @param[in] contactAddress The address of the contact to display.
* @param[in] imagePath The path to the image to display.
*/
- void AddContact( const std::string& contactName, const std::string& contactAddress, const std::string& imagePath );
+ void AddContact(Dali::Window window, const std::string& contactName, const std::string& contactAddress, const std::string& imagePath);
private:
-
/**
* @brief Calculates the next position of the contact card that's about to be added to our container.
* @return A reference to the next position.
ContactCardLayoutInfo mContactCardLayoutInfo; ///< The common layouting information used by all contact cards. Set up when AddContact is first called.
- typedef Dali::IntrusivePtr< ContactCard > ContactCardPtr; ///< Better than raw pointers as these are ref counted and the memory is released when the count reduces to 0.
- typedef std::vector< ContactCardPtr > ContactCardContainer;
- ContactCardContainer mContactCards; ///< Contains all the contact cards.
+ typedef Dali::IntrusivePtr<ContactCard> ContactCardPtr; ///< Better than raw pointers as these are ref counted and the memory is released when the count reduces to 0.
+ typedef std::vector<ContactCardPtr> ContactCardContainer;
+ ContactCardContainer mContactCards; ///< Contains all the contact cards.
- Dali::Vector2 mLastPosition; ///< The last position a contact card was added.
+ Dali::Vector2 mLastPosition; ///< The last position a contact card was added.
Dali::Vector2 mPositionIncrementer; ///< Calculated once when AddContact is first called.
- size_t mItemsPerRow; ///< Calculated once when AddContact is first called and stores the number of items we have in a row.
+ size_t mItemsPerRow; ///< Calculated once when AddContact is first called and stores the number of items we have in a row.
bool mInitialized; ///< Whether initialization has taken place or not.
};
-
-
#endif // CONTACT_CARD_LAYOUTER_H