Property::Map circleVertexFormat;
circleVertexFormat["aPositionCircle"] = Property::VECTOR2;
- PropertyBuffer circleVertices = PropertyBuffer::New( circleVertexFormat );
+ VertexBuffer circleVertices = VertexBuffer::New( circleVertexFormat );
circleVertices.SetData( circleBuffer, vertexCount );
// Create the Quad Geometry
Property::Map vertexFormat;
vertexFormat["aPositionQuad"] = Property::VECTOR2;
- PropertyBuffer quadVertices2 = PropertyBuffer::New( vertexFormat );
+ VertexBuffer quadVertices2 = VertexBuffer::New( vertexFormat );
quadVertices2.SetData( quadBuffer, vertexCount );
// Create the geometry object itself