/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+#include <dali/dali.h>
+
+// INTERNAL INCLUDES
+#include "shared/utility.h"
+#include "generated/compressed-texture-formats-example-vert.h"
+#include "generated/compressed-texture-formats-example-frag.h"
using namespace Dali;
using Dali::Toolkit::TextLabel;
-const char* IMAGE_FILENAME_ETC = DEMO_IMAGE_DIR "tx-etc1.ktx";
-const char* IMAGE_FILENAME_ASTC_LINEAR = DEMO_IMAGE_DIR "tx-astc-4x4-linear.ktx";
+namespace
+{
+const char* IMAGE_FILENAME_ETC = DEMO_IMAGE_DIR "tx-etc1.ktx";
+const char* IMAGE_FILENAME_ASTC_LINEAR = DEMO_IMAGE_DIR "tx-astc-4x4-linear.ktx";
const char* IMAGE_FILENAME_ASTC_LINEAR_NATIVE = DEMO_IMAGE_DIR "tx-astc-4x4-linear-native.astc";
/**
+ * @brief Create a renderer to render an image and adds it to an actor
+ * @param[in] imagePath The path where the image file is located
+ * @param[in] actor The actor that will be used to render the image
+ * @param[in[ geometry The geometry to use
+ * @param[in] shader The shader to use
+ */
+void AddImage(const char* imagePath, Actor& actor, Geometry& geometry, Shader& shader)
+{
+ //Load the texture
+ Texture texture = DemoHelper::LoadTexture(imagePath);
+ TextureSet textureSet = TextureSet::New();
+ textureSet.SetTexture(0u, texture);
+
+ //Create the renderer
+ Renderer renderer = Renderer::New(geometry, shader);
+ renderer.SetTextures(textureSet);
+
+ //Set actor size and add the renderer
+ actor.SetProperty(Actor::Property::SIZE, Vector2(texture.GetWidth(), texture.GetHeight()));
+ actor.AddRenderer(renderer);
+}
+
+} // namespace
+/**
* @brief This example shows 3 images, each of a different compressed texture type.
* If built and run on a OpenGL ES 3.1 compatable target, then all 3 images will display.
* Otherwise, the top image will display and the other 2 will appear as black squares.
class CompressedTextureFormatsController : public ConnectionTracker
{
public:
-
- CompressedTextureFormatsController( Application& application )
- : mApplication( application )
+ CompressedTextureFormatsController(Application& application)
+ : mApplication(application)
{
// Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &CompressedTextureFormatsController::Create );
+ mApplication.InitSignal().Connect(this, &CompressedTextureFormatsController::Create);
}
~CompressedTextureFormatsController()
}
// The Init signal is received once (only) during the Application lifetime
- void Create( Application& application )
+ void Create(Application& application)
{
- // Get a handle to the stage
- Stage stage = Stage::GetCurrent();
- stage.SetBackgroundColor( Color::WHITE );
+ // Get a handle to the window
+ Window window = application.GetWindow();
+ window.SetBackgroundColor(Color::WHITE);
// Setup a TableView to hold a grid of images and labels.
- Toolkit::TableView table = Toolkit::TableView::New( 3u, 2u );
- table.SetAnchorPoint( AnchorPoint::CENTER );
- table.SetParentOrigin( ParentOrigin::CENTER );
- table.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- table.SetRelativeWidth( 0u, 0.5f );
- table.SetRelativeWidth( 1u, 0.5f );
- table.SetRelativeHeight( 0u, 1.0f / 3.0f );
- table.SetRelativeHeight( 1u, 1.0f / 3.0f );
- table.SetRelativeHeight( 2u, 1.0f / 3.0f );
-
+ Toolkit::TableView table = Toolkit::TableView::New(3u, 2u);
+ table.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ table.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ table.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ table.SetRelativeWidth(0u, 0.5f);
+ table.SetRelativeWidth(1u, 0.5f);
+ table.SetRelativeHeight(0u, 1.0f / 3.0f);
+ table.SetRelativeHeight(1u, 1.0f / 3.0f);
+ table.SetRelativeHeight(2u, 1.0f / 3.0f);
// Add text labels.
- TextLabel textLabel = TextLabel::New( "ETC1 (KTX):" );
- textLabel.SetAnchorPoint( AnchorPoint::CENTER );
- textLabel.SetParentOrigin( ParentOrigin::CENTER );
- textLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
- table.AddChild( textLabel, Toolkit::TableView::CellPosition( 0u, 0u ) );
- table.SetCellAlignment( Toolkit::TableView::CellPosition( 0u, 0u ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
-
- textLabel = TextLabel::New( "ASTC (KTX) 4x4 linear:" );
- textLabel.SetAnchorPoint( AnchorPoint::CENTER );
- textLabel.SetParentOrigin( ParentOrigin::CENTER );
- textLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
- table.AddChild( textLabel, Toolkit::TableView::CellPosition( 1u, 0u ) );
- table.SetCellAlignment( Toolkit::TableView::CellPosition( 1u, 0u ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
-
- textLabel = TextLabel::New( "ASTC (Native) 4x4 linear:" );
- textLabel.SetAnchorPoint( AnchorPoint::CENTER );
- textLabel.SetParentOrigin( ParentOrigin::CENTER );
- textLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
- table.AddChild( textLabel, Toolkit::TableView::CellPosition( 2u, 0u ) );
- table.SetCellAlignment( Toolkit::TableView::CellPosition( 2u, 0u ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
+ TextLabel textLabel = TextLabel::New("ETC1 (KTX):");
+ textLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ textLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ textLabel.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ textLabel.SetProperty(Toolkit::TextLabel::Property::MULTI_LINE, true);
+ table.AddChild(textLabel, Toolkit::TableView::CellPosition(0u, 0u));
+ table.SetCellAlignment(Toolkit::TableView::CellPosition(0u, 0u), HorizontalAlignment::LEFT, VerticalAlignment::CENTER);
+
+ textLabel = TextLabel::New("ASTC (KTX) 4x4 linear:");
+ textLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ textLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ textLabel.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ textLabel.SetProperty(Toolkit::TextLabel::Property::MULTI_LINE, true);
+ table.AddChild(textLabel, Toolkit::TableView::CellPosition(1u, 0u));
+ table.SetCellAlignment(Toolkit::TableView::CellPosition(1u, 0u), HorizontalAlignment::LEFT, VerticalAlignment::CENTER);
+
+ textLabel = TextLabel::New("ASTC (Native) 4x4 linear:");
+ textLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ textLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ textLabel.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ textLabel.SetProperty(Toolkit::TextLabel::Property::MULTI_LINE, true);
+ table.AddChild(textLabel, Toolkit::TableView::CellPosition(2u, 0u));
+ table.SetCellAlignment(Toolkit::TableView::CellPosition(2u, 0u), HorizontalAlignment::LEFT, VerticalAlignment::CENTER);
+
+ //Create the geometry and the shader renderers will use
+ Geometry geometry = DemoHelper::CreateTexturedQuad();
+ Shader shader = Shader::New(SHADER_COMPRESSED_TEXTURE_FORMATS_EXAMPLE_VERT, SHADER_COMPRESSED_TEXTURE_FORMATS_EXAMPLE_FRAG);
// Add images.
- Toolkit::ImageView imageView = Toolkit::ImageView::New( ResourceImage::New( IMAGE_FILENAME_ETC ) );
- imageView.SetAnchorPoint( AnchorPoint::CENTER );
- imageView.SetParentOrigin( ParentOrigin::CENTER );
- table.AddChild( imageView, Toolkit::TableView::CellPosition( 0u, 1u ) );
-
- imageView = Toolkit::ImageView::New( ResourceImage::New( IMAGE_FILENAME_ASTC_LINEAR ) );
- imageView.SetAnchorPoint( AnchorPoint::CENTER );
- imageView.SetParentOrigin( ParentOrigin::CENTER );
- table.AddChild( imageView, Toolkit::TableView::CellPosition( 1u, 1u ) );
-
- imageView = Toolkit::ImageView::New( ResourceImage::New( IMAGE_FILENAME_ASTC_LINEAR_NATIVE ) );
- imageView.SetAnchorPoint( AnchorPoint::CENTER );
- imageView.SetParentOrigin( ParentOrigin::CENTER );
- table.AddChild( imageView, Toolkit::TableView::CellPosition( 2u, 1u ) );
-
- stage.Add( table );
-
- // Respond to a click anywhere on the stage
- stage.GetRootLayer().TouchedSignal().Connect( this, &CompressedTextureFormatsController::OnTouch );
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ AddImage(IMAGE_FILENAME_ETC, actor, geometry, shader);
+ table.AddChild(actor, Toolkit::TableView::CellPosition(0u, 1u));
+ table.SetCellAlignment(Toolkit::TableView::CellPosition(0u, 1u), HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
+
+ actor = Actor::New();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ AddImage(IMAGE_FILENAME_ASTC_LINEAR, actor, geometry, shader);
+ table.AddChild(actor, Toolkit::TableView::CellPosition(1u, 1u));
+ table.SetCellAlignment(Toolkit::TableView::CellPosition(1u, 1u), HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
+
+ actor = Actor::New();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ AddImage(IMAGE_FILENAME_ASTC_LINEAR_NATIVE, actor, geometry, shader);
+ table.AddChild(actor, Toolkit::TableView::CellPosition(2u, 1u));
+ table.SetCellAlignment(Toolkit::TableView::CellPosition(2u, 1u), HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
+
+ window.Add(table);
+
+ // Respond to touch and key signals
+ window.GetRootLayer().TouchedSignal().Connect(this, &CompressedTextureFormatsController::OnTouch);
+ window.KeyEventSignal().Connect(this, &CompressedTextureFormatsController::OnKeyEvent);
}
- bool OnTouch( Actor actor, const TouchEvent& touch )
+ bool OnTouch(Actor actor, const TouchEvent& touch)
{
// quit the application
mApplication.Quit();
return true;
}
+ void OnKeyEvent(const KeyEvent& event)
+ {
+ if(event.GetState() == KeyEvent::DOWN)
+ {
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
private:
- Application& mApplication;
+ Application& mApplication;
};
-void RunTest( Application& application )
+int DALI_EXPORT_API main(int argc, char** argv)
{
- CompressedTextureFormatsController test( application );
-
+ Application application = Application::New(&argc, &argv);
+ CompressedTextureFormatsController test(application);
application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
-int main( int argc, char **argv )
-{
- Application application = Application::New( &argc, &argv );
-
- RunTest( application );
-
return 0;
}