#include "shared/view.h"
#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
using namespace Dali;
{
if( mAnimation )
{
- mAnimation.AnimateBy( Property(actor, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunctions::Linear );
+ mAnimation.AnimateBy( Property(actor, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunction::LINEAR );
mAnimation.Play();
mLastPoint = localPoint;
}
private:
Application& mApplication;
- Toolkit::View mView; ///< The View instance.
+ Toolkit::Control mView; ///< The View instance.
Toolkit::ToolBar mToolBar; ///< The View's Toolbar.
Layer mContentLayer; ///< Content layer