mItemView.AddLayout( *mLayout );
- mItemView.SetKeyboardFocusable( true );
+ mItemView.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
mFiles.clear();
FileList files;
*/
void OnQuitOrBack()
{
- if ( mItemView.OnStage() )
+ if ( mItemView.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
{
mApp.Quit();
}