}
// Callback function of the touch signal on the background
- bool OnTouch(Dali::Actor actor, const Dali::TouchData& event)
+ bool OnTouch(Dali::Actor actor, const Dali::TouchEvent& event)
{
switch( event.GetState( 0 ) )
{
*/
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::Down)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{