Merge "DALi Version 1.0.30" into tizen
[platform/core/uifw/dali-demo.git] / examples / blocks / blocks-example.cpp
index 5285326..e984286 100644 (file)
@@ -1,23 +1,24 @@
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
 
 #include <sstream>
 #include <iostream>
-#include <vector>
 #include <string>
+#include <map>
 #include <algorithm>
 
 #include <boost/any.hpp>
 #include <dali-toolkit/dali-toolkit.h>
 #include "../shared/view.h"
 
-using namespace std;
 using namespace Dali;
 using namespace Dali::Toolkit;
 using namespace DemoHelper;
 
 namespace
 {
-const char* BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-default.png" );
+const char* BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-blocks.jpg" );
 const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
 const char* APPLICATION_TITLE( "DALi Blocks" );
-const char* BALL_IMAGE = DALI_IMAGE_DIR "ball.png";
-const char* PADDLE_IMAGE = DALI_IMAGE_DIR "paddle.png";
-const char* PADDLE_HANDLE_IMAGE = DALI_IMAGE_DIR "paddle_handle.png";
+const char* BALL_IMAGE = DALI_IMAGE_DIR "blocks-ball.png";
+const char* PADDLE_IMAGE = DALI_IMAGE_DIR "blocks-paddle.png";
+const char* PADDLE_HANDLE_IMAGE = DALI_IMAGE_DIR "blocks-paddle-handle.png";
 
-const char* BRICK_IMAGE_PATH[] =    { DALI_IMAGE_DIR "brick1.png",
-                                      DALI_IMAGE_DIR "brick2.png",
-                                      DALI_IMAGE_DIR "brick3.png",
-                                      DALI_IMAGE_DIR "brick4.png" };
+const char* BRICK_IMAGE_PATH[] =    { DALI_IMAGE_DIR "blocks-brick-1.png",
+                                      DALI_IMAGE_DIR "blocks-brick-2.png",
+                                      DALI_IMAGE_DIR "blocks-brick-3.png",
+                                      DALI_IMAGE_DIR "blocks-brick-4.png" };
 
 const int TOTAL_BRICKS(4);                                                  ///< Total bricks in game.
 const Vector3 ICON_SIZE(100.0f, 100.0f, 0.0f);
@@ -423,7 +423,7 @@ private:
     mLevelContainer = Actor::New();
     mLevelContainer.SetAnchorPoint( AnchorPoint::CENTER );
     mLevelContainer.SetParentOrigin( ParentOrigin::CENTER );
-    mLevelContainer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+    mLevelContainer.SetSizeMode( SIZE_EQUAL_TO_PARENT );
     mContentLayer.Add( mLevelContainer );
 
     mBrickCount = 0;
@@ -563,7 +563,7 @@ private:
       if(turn)
       {
         // turn 90 degrees clockwise.
-        swap(di, dj);
+        std::swap(di, dj);
         di = -di;
         if (length<=1)
         {
@@ -591,7 +591,7 @@ private:
     ImageAttributes attr;
     attr.SetSize( 128, 64 );
     attr.SetScalingMode( ImageAttributes::ScaleToFill );
-    Image img = Image::New(BRICK_IMAGE_PATH[type], attr);
+    Image img = ResourceImage::New(BRICK_IMAGE_PATH[type], attr);
     ImageActor brick = ImageActor::New(img);
     brick.SetParentOrigin(ParentOrigin::TOP_LEFT);
     brick.SetAnchorPoint(AnchorPoint::CENTER);
@@ -623,7 +623,7 @@ private:
    */
   ImageActor CreateImage(const std::string& filename)
   {
-    Image img = Image::New(filename);
+    Image img = ResourceImage::New(filename);
     ImageActor actor = ImageActor::New(img);
     actor.SetParentOrigin(ParentOrigin::TOP_LEFT);
     actor.SetAnchorPoint(AnchorPoint::CENTER);