mPaddleImage.SetSize( mPaddleFullSize );
mWobbleProperty = mPaddle.RegisterProperty(WOBBLE_PROPERTY_NAME, 0.0f);
- Constraint wobbleConstraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
+ Constraint wobbleConstraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
LocalSource(mWobbleProperty),
WobbleConstraint(10.0f));
mPaddle.ApplyConstraint(wobbleConstraint);