*/
void Create(Application& application)
{
- DemoHelper::RequestThemeChange();
-
Stage::GetCurrent().KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
// Creates a default view with a default tool bar.
const Vector2 brickSize(BRICK_SIZE * Vector2(stageSize.x, stageSize.x));
Image img = ResourceImage::New( BRICK_IMAGE_PATH[type], Dali::ImageDimensions( 128, 64 ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
- ImageActor brick = ImageActor::New(img);
+ ImageView brick = ImageView::New(img);
brick.SetParentOrigin(ParentOrigin::TOP_LEFT);
brick.SetAnchorPoint(AnchorPoint::CENTER);
brick.SetSize( brickSize );
*
* @param[in] filename the path of the image.
*/
- ImageActor CreateImage(const std::string& filename)
+ ImageView CreateImage(const std::string& filename)
{
- Image img = ResourceImage::New(filename);
- ImageActor actor = ImageActor::New(img);
+ ImageView actor = ImageView::New(filename);
actor.SetParentOrigin(ParentOrigin::TOP_LEFT);
actor.SetAnchorPoint(AnchorPoint::CENTER);
return actor;
mDragActor = actor;
mDragAnimation = Animation::New(0.25f);
- mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.1f, 1.1f, 1.0f), AlphaFunctions::EaseOut);
- mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunctions::EaseOut);
+ mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.1f, 1.1f, 1.0f), AlphaFunction::EASE_OUT);
+ mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunction::EASE_OUT);
mDragAnimation.Play();
}
}
if(point.state==TouchPoint::Up) // Stop dragging
{
mDragAnimation = Animation::New(0.25f);
- mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.0f, 1.0f, 1.0f), AlphaFunctions::EaseIn);
- mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 1.0f), AlphaFunctions::EaseOut);
+ mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.0f, 1.0f, 1.0f), AlphaFunction::EASE_IN);
+ mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 1.0f), AlphaFunction::EASE_OUT);
mDragAnimation.Play();
mDragActor.Reset();
}
// fade brick (destroy)
Animation destroyAnimation = Animation::New(0.5f);
- destroyAnimation.AnimateTo( Property( brick, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunctions::EaseIn );
+ destroyAnimation.AnimateTo( Property( brick, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN );
destroyAnimation.Play();
destroyAnimation.FinishedSignal().Connect( this, &ExampleController::OnBrickDestroyed );
mDestroyAnimationMap[destroyAnimation] = brick;
Application& mApplication; ///< Application instance
Toolkit::Control mView; ///< The View instance.
Layer mContentLayer; ///< The content layer (contains game actors)
- ImageActor mBall; ///< The Moving ball image.
+ ImageView mBall; ///< The Moving ball image.
Vector3 mBallStartPosition; ///< Ball Start position
Vector3 mBallVelocity; ///< Ball's current direction.
Animation mBallAnimation; ///< Ball's animation
Actor mPaddle; ///< The paddle including hit area.
- ImageActor mPaddleImage; ///< The paddle's image.
- ImageActor mPaddleHandle; ///< The paddle's handle (where the user touches)
+ ImageView mPaddleImage; ///< The paddle's image.
+ ImageView mPaddleHandle; ///< The paddle's handle (where the user touches)
Vector2 mPaddleHitMargin; ///< The paddle hit margin.
Animation mWobbleAnimation; ///< Paddle's animation when hit (wobbles)
Property::Index mWobbleProperty; ///< The wobble property (generated from animation)
int main(int argc, char **argv)
{
- Application app = Application::New(&argc, &argv);
+ Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
RunTest(app);