}
}
- bool OnTouchControlPoint( Actor controlPoint, const TouchData& event )
+ bool OnTouchControlPoint( Actor controlPoint, const TouchEvent& event )
{
if( event.GetPointCount() > 0 )
{
return false; // Don't mark this as consumed - let the layer get the touch
}
- bool OnTouchLayer( Actor actor, const TouchData& event )
+ bool OnTouchLayer( Actor actor, const TouchEvent& event )
{
if( event.GetPointCount() > 0 )
{