mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
// Respond to a click anywhere on the stage
- stage.GetRootLayer().TouchedSignal().Connect( this, &Benchmark::OnTouch );
+ stage.GetRootLayer().TouchSignal().Connect( this, &Benchmark::OnTouch );
if( gUseMesh )
{
ShowAnimation();
}
- bool OnTouch( Actor actor, const TouchEvent& touch )
+ bool OnTouch( Actor actor, const TouchData& touch )
{
// quit the application
mApplication.Quit();