/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
// INTERNAL INCLUDES
public:
Benchmark( Application& application )
-: mApplication( application ),
- mRowsPerPage( gRowsPerPage ),
- mColumnsPerPage( gColumnsPerPage ),
- mPageCount( gPageCount )
-{
+ : mApplication( application ),
+ mRowsPerPage( gRowsPerPage ),
+ mColumnsPerPage( gColumnsPerPage ),
+ mPageCount( gPageCount )
+ {
// Connect to the Application's Init signal
mApplication.InitSignal().Connect( this, &Benchmark::Create );
-}
-
- ~Benchmark()
- {
- // Nothing to do here;
}
+ ~Benchmark() = default;
+
// The Init signal is received once (only) during the Application lifetime
void Create( Application& application )
{
- // Get a handle to the stage
- Stage stage = Stage::GetCurrent();
- stage.SetBackgroundColor( Color::WHITE );
- Vector2 stageSize = stage.GetSize();
+ // Get a handle to the window
+ Window window = application.GetWindow();
+ window.SetBackgroundColor( Color::WHITE );
+ Vector2 windowSize = window.GetSize();
- stage.GetRootLayer().SetDepthTestDisabled(true);
+ window.GetRootLayer().SetProperty( Layer::Property::DEPTH_TEST, false );
- mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
+ mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
- // Respond to a click anywhere on the stage
- stage.GetRootLayer().TouchSignal().Connect( this, &Benchmark::OnTouch );
+ // Respond to a click anywhere on the window
+ window.GetRootLayer().TouchSignal().Connect( this, &Benchmark::OnTouch );
+
+ // Respond to key events
+ window.KeyEventSignal().Connect( this, &Benchmark::OnKeyEvent );
if( gUseMesh )
{
void CreateImageViews()
{
- Stage stage = Stage::GetCurrent();
+ Window window = mApplication.GetWindow();
unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
mImageView.resize(actorCount);
for( size_t i(0); i<actorCount; ++i )
{
mImageView[i] = ImageView::New(ImagePath(i));
- mImageView[i].SetSize(Vector3(0.0f,0.0f,0.0f));
+ mImageView[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
- stage.Add(mImageView[i]);
+ window.Add(mImageView[i]);
}
}
}
//Create the actors
- Stage stage = Stage::GetCurrent();
+ Window window = mApplication.GetWindow();
unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
mActor.resize(actorCount);
for( size_t i(0); i<actorCount; ++i )
{
mActor[i] = Actor::New();
mActor[i].AddRenderer( renderers[i % numImages] );
- mActor[i].SetSize(0.0f,0.0f,0.0f);
- stage.Add(mActor[i]);
+ mActor[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
+ window.Add(mActor[i]);
}
}
void ShowAnimation()
{
- Stage stage = Stage::GetCurrent();
- Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
+ Window window = mApplication.GetWindow();
+ const Vector2 windowSize(window.GetSize());
+ Vector3 initialPosition( windowSize.width * 0.5f, windowSize.height * 0.5f, 1000.0f );
unsigned int totalColumns = mColumnsPerPage * mPageCount;
}
if( gUseMesh )
{
- mActor[count].SetPosition( initialPosition );
- mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mActor[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
+ mActor[count].SetProperty( Actor::Property::POSITION, initialPosition );
+ mActor[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
+ mActor[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Radian(0.0f),Vector3::XAXIS) );
mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
}
else
{
- mImageView[count].SetPosition( initialPosition );
- mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
+ mImageView[count].SetProperty( Actor::Property::POSITION, initialPosition );
+ mImageView[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
+ mImageView[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Radian(0.0f),Vector3::XAXIS) );
mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
}
void ScrollAnimation()
{
- Stage stage = Stage::GetCurrent();
- Vector3 stageSize( stage.GetSize() );
+ Window window = mApplication.GetWindow();
+ Vector3 windowSize( window.GetSize() );
mScroll = Animation::New(10.0f);
size_t actorCount( static_cast< size_t >( mRowsPerPage ) * mColumnsPerPage * mPageCount );
{
if( gUseMesh )
{
- mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
- mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
- mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
- mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
+ mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
+ mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
+ mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
+ mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3( 12.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
}
else
{
- mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
- mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
- mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
- mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
+ mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
+ mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
+ mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
+ mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3( 12.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
}
}
mScroll.Play();
unsigned int totalColumns = mColumnsPerPage * mPageCount;
- float finalZ = Dali::Stage::GetCurrent().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentWorldPosition().z;
+ float finalZ = mApplication.GetWindow().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION ).z;
float totalDuration( 5.0f);
float durationPerActor( 0.5f );
float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
mHide.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
}
+ void OnKeyEvent( const KeyEvent& event )
+ {
+ if( event.state == KeyEvent::Down )
+ {
+ if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
private:
Application& mApplication;
Animation mHide;
};
-void RunTest( Application& application )
-{
- Benchmark test( application );
-
- application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv );
}
}
- RunTest( application );
+ Benchmark test( application );
+ application.MainLoop();
return 0;
}