Image image = ResourceImage::New(imagePath);
Material material = Material::New( shader );
material.AddTexture( image, "sTexture" );
- material.SetBlendMode( BlendingMode::OFF );
renderers[index] = Renderer::New( QuadMesh(), material );
+ renderers[index].SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::OFF );
}
return renderers[index];
}