/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/dali-toolkit.h>
// INTERNAL INCLUDES
+#include "generated/benchmark-frag.h"
+#include "generated/benchmark-vert.h"
#include "shared/utility.h"
using namespace Dali;
using namespace Dali::Toolkit;
-
namespace
{
const char* IMAGE_PATH[] = {
- DEMO_IMAGE_DIR "gallery-medium-1.jpg",
- DEMO_IMAGE_DIR "gallery-medium-2.jpg",
- DEMO_IMAGE_DIR "gallery-medium-3.jpg",
- DEMO_IMAGE_DIR "gallery-medium-4.jpg",
- DEMO_IMAGE_DIR "gallery-medium-5.jpg",
- DEMO_IMAGE_DIR "gallery-medium-6.jpg",
- DEMO_IMAGE_DIR "gallery-medium-7.jpg",
- DEMO_IMAGE_DIR "gallery-medium-8.jpg",
- DEMO_IMAGE_DIR "gallery-medium-9.jpg",
- DEMO_IMAGE_DIR "gallery-medium-10.jpg",
- DEMO_IMAGE_DIR "gallery-medium-11.jpg",
- DEMO_IMAGE_DIR "gallery-medium-12.jpg",
- DEMO_IMAGE_DIR "gallery-medium-13.jpg",
- DEMO_IMAGE_DIR "gallery-medium-14.jpg",
- DEMO_IMAGE_DIR "gallery-medium-15.jpg",
- DEMO_IMAGE_DIR "gallery-medium-16.jpg",
- DEMO_IMAGE_DIR "gallery-medium-17.jpg",
- DEMO_IMAGE_DIR "gallery-medium-18.jpg",
- DEMO_IMAGE_DIR "gallery-medium-19.jpg",
- DEMO_IMAGE_DIR "gallery-medium-20.jpg",
- DEMO_IMAGE_DIR "gallery-medium-21.jpg",
- DEMO_IMAGE_DIR "gallery-medium-22.jpg",
- DEMO_IMAGE_DIR "gallery-medium-23.jpg",
- DEMO_IMAGE_DIR "gallery-medium-24.jpg",
- DEMO_IMAGE_DIR "gallery-medium-25.jpg",
- DEMO_IMAGE_DIR "gallery-medium-26.jpg",
- DEMO_IMAGE_DIR "gallery-medium-27.jpg",
- DEMO_IMAGE_DIR "gallery-medium-28.jpg",
- DEMO_IMAGE_DIR "gallery-medium-29.jpg",
- DEMO_IMAGE_DIR "gallery-medium-30.jpg",
- DEMO_IMAGE_DIR "gallery-medium-31.jpg",
- DEMO_IMAGE_DIR "gallery-medium-32.jpg",
- DEMO_IMAGE_DIR "gallery-medium-33.jpg",
- DEMO_IMAGE_DIR "gallery-medium-34.jpg",
- DEMO_IMAGE_DIR "gallery-medium-35.jpg",
- DEMO_IMAGE_DIR "gallery-medium-36.jpg",
- DEMO_IMAGE_DIR "gallery-medium-37.jpg",
- DEMO_IMAGE_DIR "gallery-medium-38.jpg",
- DEMO_IMAGE_DIR "gallery-medium-39.jpg",
- DEMO_IMAGE_DIR "gallery-medium-40.jpg",
- DEMO_IMAGE_DIR "gallery-medium-41.jpg",
- DEMO_IMAGE_DIR "gallery-medium-42.jpg",
- DEMO_IMAGE_DIR "gallery-medium-43.jpg",
- DEMO_IMAGE_DIR "gallery-medium-44.jpg",
- DEMO_IMAGE_DIR "gallery-medium-45.jpg",
- DEMO_IMAGE_DIR "gallery-medium-46.jpg",
- DEMO_IMAGE_DIR "gallery-medium-47.jpg",
- DEMO_IMAGE_DIR "gallery-medium-48.jpg",
- DEMO_IMAGE_DIR "gallery-medium-49.jpg",
- DEMO_IMAGE_DIR "gallery-medium-50.jpg",
- DEMO_IMAGE_DIR "gallery-medium-51.jpg",
- DEMO_IMAGE_DIR "gallery-medium-52.jpg",
- DEMO_IMAGE_DIR "gallery-medium-53.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-1.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-2.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-3.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-4.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-5.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-6.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-7.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-8.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-9.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-10.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-11.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-12.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-13.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-14.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-15.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-16.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-17.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-18.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-19.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-20.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-21.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-22.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-23.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-24.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-25.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-26.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-27.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-28.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-29.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-30.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-31.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-32.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-33.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-34.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-35.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-36.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-37.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-38.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-39.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-40.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-41.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-42.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-43.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-44.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-45.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-46.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-47.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-48.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-49.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-50.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-51.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-52.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-53.jpg",
};
const char* NINEPATCH_IMAGE_PATH[] = {
- DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
- DEMO_IMAGE_DIR "button-disabled.9.png",
- DEMO_IMAGE_DIR "button-down.9.png",
- DEMO_IMAGE_DIR "button-down-disabled.9.png",
- DEMO_IMAGE_DIR "button-up-1.9.png",
- DEMO_IMAGE_DIR "button-up-2.9.png",
- DEMO_IMAGE_DIR "button-up-3.9.png",
- DEMO_IMAGE_DIR "button-up-4.9.png",
- DEMO_IMAGE_DIR "button-up-5.9.png",
- DEMO_IMAGE_DIR "button-up-6.9.png",
- DEMO_IMAGE_DIR "button-up-7.9.png",
- DEMO_IMAGE_DIR "button-up-8.9.png",
- DEMO_IMAGE_DIR "button-up-9.9.png",
- DEMO_IMAGE_DIR "button-up-10.9.png",
- DEMO_IMAGE_DIR "button-up-11.9.png",
- DEMO_IMAGE_DIR "button-up-12.9.png",
- DEMO_IMAGE_DIR "button-up-13.9.png",
- DEMO_IMAGE_DIR "button-up-14.9.png",
- DEMO_IMAGE_DIR "button-up-15.9.png",
- DEMO_IMAGE_DIR "button-up-16.9.png",
- DEMO_IMAGE_DIR "button-up-17.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
+ DEMO_IMAGE_DIR "button-disabled.9.png",
+ DEMO_IMAGE_DIR "button-down.9.png",
+ DEMO_IMAGE_DIR "button-down-disabled.9.png",
+ DEMO_IMAGE_DIR "button-up-1.9.png",
+ DEMO_IMAGE_DIR "button-up-2.9.png",
+ DEMO_IMAGE_DIR "button-up-3.9.png",
+ DEMO_IMAGE_DIR "button-up-4.9.png",
+ DEMO_IMAGE_DIR "button-up-5.9.png",
+ DEMO_IMAGE_DIR "button-up-6.9.png",
+ DEMO_IMAGE_DIR "button-up-7.9.png",
+ DEMO_IMAGE_DIR "button-up-8.9.png",
+ DEMO_IMAGE_DIR "button-up-9.9.png",
+ DEMO_IMAGE_DIR "button-up-10.9.png",
+ DEMO_IMAGE_DIR "button-up-11.9.png",
+ DEMO_IMAGE_DIR "button-up-12.9.png",
+ DEMO_IMAGE_DIR "button-up-13.9.png",
+ DEMO_IMAGE_DIR "button-up-14.9.png",
+ DEMO_IMAGE_DIR "button-up-15.9.png",
+ DEMO_IMAGE_DIR "button-up-16.9.png",
+ DEMO_IMAGE_DIR "button-up-17.9.png",
};
-const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
+const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
-const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
+const float ANIMATION_TIME(5.0f); // animation length in seconds
struct VertexWithTexture
{
Vector2 texCoord;
};
-VertexWithTexture gQuadWithTexture[] = {
- { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
- { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
- { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
- { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
-};
-
-const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
- attribute mediump vec2 aPosition;\n
- attribute mediump vec2 aTexCoord;\n
- uniform mediump mat4 uMvpMatrix;\n
- uniform mediump vec3 uSize;\n
- varying mediump vec2 vTexCoord;\n
- void main()\n
- {\n
- vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
- gl_Position = uMvpMatrix * position;\n
- vTexCoord = aTexCoord;\n
- }\n
-);
-
-const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
- uniform lowp vec4 uColor;\n
- uniform sampler2D sTexture;\n
- varying mediump vec2 vTexCoord;\n
-
- void main()\n
- {\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
- }\n
-);
-
-bool gUseMesh(false);
-bool gNinePatch(false);
+bool gUseMesh(false);
+bool gNinePatch(false);
unsigned int gRowsPerPage(25);
-unsigned int gColumnsPerPage( 25 );
+unsigned int gColumnsPerPage(25);
unsigned int gPageCount(13);
-Renderer CreateRenderer( unsigned int index, Geometry geometry, Shader shader )
+Renderer CreateRenderer(unsigned int index, Geometry geometry, Shader shader)
{
- Renderer renderer = Renderer::New( geometry, shader );
- const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
- Texture texture = DemoHelper::LoadTexture( imagePath );
- TextureSet textureSet = TextureSet::New();
- textureSet.SetTexture( 0u, texture );
- renderer.SetTextures( textureSet );
- renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
+ Renderer renderer = Renderer::New(geometry, shader);
+ const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
+ Texture texture = DemoHelper::LoadTexture(imagePath);
+ TextureSet textureSet = TextureSet::New();
+ textureSet.SetTexture(0u, texture);
+ renderer.SetTextures(textureSet);
+ renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::OFF);
return renderer;
}
-}
+} // namespace
// Test application to compare performance between using a mesh and ImageView
// By default, the application consist of 10 pages of 25x25 Image views, this can be modified using the following command line arguments:
// -r NumberOfRows (Modifies the number of rows per page)
class Benchmark : public ConnectionTracker
{
public:
-
- Benchmark( Application& application )
-: mApplication( application ),
- mRowsPerPage( gRowsPerPage ),
- mColumnsPerPage( gColumnsPerPage ),
- mPageCount( gPageCount )
-{
- // Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &Benchmark::Create );
-}
-
- ~Benchmark()
+ Benchmark(Application& application)
+ : mApplication(application),
+ mRowsPerPage(gRowsPerPage),
+ mColumnsPerPage(gColumnsPerPage),
+ mPageCount(gPageCount)
{
- // Nothing to do here;
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect(this, &Benchmark::Create);
}
+ ~Benchmark() = default;
+
// The Init signal is received once (only) during the Application lifetime
- void Create( Application& application )
+ void Create(Application& application)
{
- // Get a handle to the stage
- Stage stage = Stage::GetCurrent();
- stage.SetBackgroundColor( Color::WHITE );
- Vector2 stageSize = stage.GetSize();
+ // Get a handle to the window
+ Window window = application.GetWindow();
+ window.SetBackgroundColor(Color::WHITE);
+ Vector2 windowSize = window.GetSize();
- stage.GetRootLayer().SetDepthTestDisabled(true);
+ window.GetRootLayer().SetProperty(Layer::Property::DEPTH_TEST, false);
- mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
+ mSize = Vector3(windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f);
- // Respond to a click anywhere on the stage
- stage.GetRootLayer().TouchSignal().Connect( this, &Benchmark::OnTouch );
+ // Respond to a click anywhere on the window
+ window.GetRootLayer().TouchedSignal().Connect(this, &Benchmark::OnTouch);
- if( gUseMesh )
+ // Respond to key events
+ window.KeyEventSignal().Connect(this, &Benchmark::OnKeyEvent);
+
+ if(gUseMesh)
{
CreateMeshActors();
}
ShowAnimation();
}
- bool OnTouch( Actor actor, const TouchData& touch )
+ bool OnTouch(Actor actor, const TouchEvent& touch)
{
// quit the application
mApplication.Quit();
return true;
}
- const char* ImagePath( int i )
+ const char* ImagePath(int i)
{
return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
}
void CreateImageViews()
{
- Stage stage = Stage::GetCurrent();
- unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
+ Window window = mApplication.GetWindow();
+ unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
mImageView.resize(actorCount);
- for( size_t i(0); i<actorCount; ++i )
+ for(size_t i(0); i < actorCount; ++i)
{
mImageView[i] = ImageView::New(ImagePath(i));
- mImageView[i].SetSize(Vector3(0.0f,0.0f,0.0f));
- mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
- stage.Add(mImageView[i]);
+ mImageView[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
+ mImageView[i].SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ window.Add(mImageView[i]);
}
}
unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
//Create all the renderers
- std::vector<Renderer> renderers( numImages );
- Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
- Geometry geometry = DemoHelper::CreateTexturedQuad();
- for( unsigned int i(0); i<numImages; ++i )
+ std::vector<Renderer> renderers(numImages);
+ Shader shader = Shader::New(SHADER_BENCHMARK_VERT, SHADER_BENCHMARK_FRAG);
+ Geometry geometry = DemoHelper::CreateTexturedQuad();
+ for(unsigned int i(0); i < numImages; ++i)
{
- renderers[i] = CreateRenderer( i, geometry, shader );
+ renderers[i] = CreateRenderer(i, geometry, shader);
}
//Create the actors
- Stage stage = Stage::GetCurrent();
- unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
+ Window window = mApplication.GetWindow();
+ unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
mActor.resize(actorCount);
- for( size_t i(0); i<actorCount; ++i )
+ for(size_t i(0); i < actorCount; ++i)
{
mActor[i] = Actor::New();
- mActor[i].AddRenderer( renderers[i % numImages] );
- mActor[i].SetSize(0.0f,0.0f,0.0f);
- stage.Add(mActor[i]);
+ mActor[i].AddRenderer(renderers[i % numImages]);
+ mActor[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
+ window.Add(mActor[i]);
}
}
- void OnAnimationEnd( Animation& source )
+ void OnAnimationEnd(Animation& source)
{
- if( source == mShow )
+ if(source == mShow)
{
ScrollAnimation();
}
- else if( source == mScroll )
+ else if(source == mScroll)
{
HideAnimation();
}
void ShowAnimation()
{
- Stage stage = Stage::GetCurrent();
- Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
+ Window window = mApplication.GetWindow();
+ const Vector2 windowSize(window.GetSize());
+ Vector3 initialPosition(windowSize.width * 0.5f, windowSize.height * 0.5f, 1000.0f);
unsigned int totalColumns = mColumnsPerPage * mPageCount;
size_t count(0);
- float xpos, ypos;
+ float xpos, ypos;
mShow = Animation::New(0.0f);
- float totalDuration( 10.0f );
- float durationPerActor( 0.5f );
- float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
- for( size_t i(0); i<totalColumns; ++i )
+ float totalDuration(10.0f);
+ float durationPerActor(0.5f);
+ float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
+ for(size_t i(0); i < totalColumns; ++i)
{
xpos = mSize.x * i;
- for( size_t j(0);j<mRowsPerPage;++j)
+ for(size_t j(0); j < mRowsPerPage; ++j)
{
-
ypos = mSize.y * j;
- float delay = 0.0f;
+ float delay = 0.0f;
float duration = 0.0f;
- if( count < ( static_cast< size_t >( mRowsPerPage ) * mColumnsPerPage ) )
+ if(count < (static_cast<size_t>(mRowsPerPage) * mColumnsPerPage))
{
duration = durationPerActor;
- delay = delayBetweenActors * count;
+ delay = delayBetweenActors * count;
}
- if( gUseMesh )
+ if(gUseMesh)
{
- mActor[count].SetPosition( initialPosition );
- mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mActor[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
- mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
- mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
+ mActor[count].SetProperty(Actor::Property::POSITION, initialPosition);
+ mActor[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
+ mActor[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(0.0f), Vector3::XAXIS));
+ mShow.AnimateTo(Property(mActor[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
+ mShow.AnimateTo(Property(mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
}
else
{
- mImageView[count].SetPosition( initialPosition );
- mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
- mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
- mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
+ mImageView[count].SetProperty(Actor::Property::POSITION, initialPosition);
+ mImageView[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
+ mImageView[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(0.0f), Vector3::XAXIS));
+ mShow.AnimateTo(Property(mImageView[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
+ mShow.AnimateTo(Property(mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
}
++count;
}
}
mShow.Play();
- mShow.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
+ mShow.FinishedSignal().Connect(this, &Benchmark::OnAnimationEnd);
}
void ScrollAnimation()
{
- Stage stage = Stage::GetCurrent();
- Vector3 stageSize( stage.GetSize() );
+ Window window = mApplication.GetWindow();
+ Vector3 windowSize(window.GetSize());
mScroll = Animation::New(10.0f);
- size_t actorCount( static_cast< size_t >( mRowsPerPage ) * mColumnsPerPage * mPageCount );
- for( size_t i(0); i<actorCount; ++i )
+ size_t actorCount(static_cast<size_t>(mRowsPerPage) * mColumnsPerPage * mPageCount);
+ for(size_t i(0); i < actorCount; ++i)
{
- if( gUseMesh )
+ if(gUseMesh)
{
- mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
- mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
- mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
- mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
+ mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f, 3.0f));
+ mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f, 3.0f));
+ mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f, 2.0f));
+ mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(12.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f, 2.0f));
}
else
{
- mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
- mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
- mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
- mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
+ mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f, 3.0f));
+ mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f, 3.0f));
+ mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f, 2.0f));
+ mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(12.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f, 2.0f));
}
}
mScroll.Play();
- mScroll.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
+ mScroll.FinishedSignal().Connect(this, &Benchmark::OnAnimationEnd);
}
void HideAnimation()
{
- size_t count(0);
- unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
+ size_t count(0);
+ unsigned int actorsPerPage(mRowsPerPage * mColumnsPerPage);
mHide = Animation::New(0.0f);
unsigned int totalColumns = mColumnsPerPage * mPageCount;
- float finalZ = Dali::Stage::GetCurrent().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentWorldPosition().z;
- float totalDuration( 5.0f);
- float durationPerActor( 0.5f );
- float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
- for( size_t i(0); i<mRowsPerPage; ++i )
+ float finalZ = mApplication.GetWindow().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION).z;
+ float totalDuration(5.0f);
+ float durationPerActor(0.5f);
+ float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
+ for(size_t i(0); i < mRowsPerPage; ++i)
{
- for( size_t j(0);j<totalColumns;++j)
+ for(size_t j(0); j < totalColumns; ++j)
{
- float delay = 0.0f;
+ float delay = 0.0f;
float duration = 0.0f;
- if( count < actorsPerPage )
+ if(count < actorsPerPage)
{
duration = durationPerActor;
- delay = delayBetweenActors * count;
+ delay = delayBetweenActors * count;
}
- if( gUseMesh )
+ if(gUseMesh)
{
- mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
- mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
+ mHide.AnimateTo(Property(mActor[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
+ mHide.AnimateBy(Property(mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
}
else
{
- mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
- mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
+ mHide.AnimateTo(Property(mImageView[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
+ mHide.AnimateBy(Property(mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
}
++count;
}
}
mHide.Play();
- mHide.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
+ mHide.FinishedSignal().Connect(this, &Benchmark::OnAnimationEnd);
+ }
+
+ void OnKeyEvent(const KeyEvent& event)
+ {
+ if(event.GetState() == KeyEvent::DOWN)
+ {
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
+ {
+ mApplication.Quit();
+ }
+ }
}
private:
- Application& mApplication;
+ Application& mApplication;
- std::vector<Actor> mActor;
- std::vector<ImageView> mImageView;
+ std::vector<Actor> mActor;
+ std::vector<ImageView> mImageView;
- Vector3 mSize;
- unsigned int mRowsPerPage;
- unsigned int mColumnsPerPage;
- unsigned int mPageCount;
+ Vector3 mSize;
+ unsigned int mRowsPerPage;
+ unsigned int mColumnsPerPage;
+ unsigned int mPageCount;
- Animation mShow;
- Animation mScroll;
- Animation mHide;
+ Animation mShow;
+ Animation mScroll;
+ Animation mHide;
};
-void RunTest( Application& application )
+int DALI_EXPORT_API main(int argc, char** argv)
{
- Benchmark test( application );
+ Application application = Application::New(&argc, &argv);
- application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
-int DALI_EXPORT_API main( int argc, char **argv )
-{
- Application application = Application::New( &argc, &argv );
-
- for( int i(1) ; i < argc; ++i )
+ for(int i(1); i < argc; ++i)
{
- std::string arg( argv[i] );
- if( arg.compare("--use-mesh") == 0)
+ std::string arg(argv[i]);
+ if(arg.compare("--use-mesh") == 0)
{
gUseMesh = true;
}
- else if( arg.compare("--nine-patch" ) == 0)
+ else if(arg.compare("--nine-patch") == 0)
{
gNinePatch = true;
}
- else if( arg.compare(0, 2, "-r" ) == 0)
+ else if(arg.compare(0, 2, "-r") == 0)
{
- gRowsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
+ gRowsPerPage = atoi(arg.substr(2, arg.size()).c_str());
}
- else if( arg.compare(0, 2, "-c" ) == 0)
+ else if(arg.compare(0, 2, "-c") == 0)
{
- gColumnsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
+ gColumnsPerPage = atoi(arg.substr(2, arg.size()).c_str());
}
- else if( arg.compare(0, 2, "-p" ) == 0)
+ else if(arg.compare(0, 2, "-p") == 0)
{
- gPageCount = atoi( arg.substr( 2, arg.size()).c_str());
+ gPageCount = atoi(arg.substr(2, arg.size()).c_str());
}
}
- RunTest( application );
+ Benchmark test(application);
+ application.MainLoop();
return 0;
}