window.KeyEventSignal().Connect( this, &ArcVisualExample::OnKeyEvent );
}
- bool OnButtonTouch( Actor actor, const TouchData& touch )
+ bool OnButtonTouch( Actor actor, const TouchEvent& touch )
{
if( touch.GetState( 0 ) == PointState::UP )
{
return true;
}
- bool OnTouch( Actor actor, const TouchData& touch )
+ bool OnTouch( Actor actor, const TouchEvent& touch )
{
if( touch.GetState( 0 ) == PointState::UP )
{