struct sound_ops *ops = sound_get_ops(dev);
if (!ops->setup)
- return -ENOSYS;
+ return 0;
return ops->setup(dev);
}
return ops->play(dev, data, data_size);
}
+int sound_start_beep(struct udevice *dev, int frequency_hz)
+{
+ struct sound_ops *ops = sound_get_ops(dev);
+
+ if (!ops->start_beep)
+ return -ENOSYS;
+
+ return ops->start_beep(dev, frequency_hz);
+}
+
+int sound_stop_beep(struct udevice *dev)
+{
+ struct sound_ops *ops = sound_get_ops(dev);
+
+ if (!ops->stop_beep)
+ return -ENOSYS;
+
+ return ops->stop_beep(dev);
+}
+
int sound_beep(struct udevice *dev, int msecs, int frequency_hz)
{
struct sound_uc_priv *uc_priv = dev_get_uclass_priv(dev);
- struct i2s_uc_priv *i2s_uc_priv = dev_get_uclass_priv(uc_priv->i2s);
+ struct i2s_uc_priv *i2s_uc_priv;
unsigned short *data;
uint data_size;
int ret;
if (ret && ret != -EALREADY)
return ret;
+ /* Try using the beep interface if available */
+ ret = sound_start_beep(dev, frequency_hz);
+ if (ret != -ENOSYS) {
+ if (ret)
+ return ret;
+ mdelay(msecs);
+ ret = sound_stop_beep(dev);
+
+ return ret;
+ }
+
/* Buffer length computation */
+ i2s_uc_priv = dev_get_uclass_priv(uc_priv->i2s);
data_size = i2s_uc_priv->samplingrate * i2s_uc_priv->channels;
data_size *= (i2s_uc_priv->bitspersample / SOUND_BITS_IN_BYTE);
data = malloc(data_size);