* FIXME: We shouldn't use a recursive algorithm when we have limited stack
* space. Also this only works for single level trees.
*/
-static int walk_node(struct ro_spine *s, dm_block_t block,
+static int walk_node(struct dm_btree_info *info, dm_block_t block,
int (*fn)(void *context, uint64_t *keys, void *leaf),
void *context)
{
int r;
unsigned i, nr;
+ struct dm_block *node;
struct btree_node *n;
uint64_t keys;
- r = ro_step(s, block);
- n = ro_node(s);
+ r = bn_read_lock(info, block, &node);
+ if (r)
+ return r;
+
+ n = dm_block_data(node);
nr = le32_to_cpu(n->header.nr_entries);
for (i = 0; i < nr; i++) {
if (le32_to_cpu(n->header.flags) & INTERNAL_NODE) {
- r = walk_node(s, value64(n, i), fn, context);
+ r = walk_node(info, value64(n, i), fn, context);
if (r)
goto out;
} else {
}
out:
- ro_pop(s);
+ dm_tm_unlock(info->tm, node);
return r;
}
int (*fn)(void *context, uint64_t *keys, void *leaf),
void *context)
{
- int r;
- struct ro_spine spine;
-
BUG_ON(info->levels > 1);
-
- init_ro_spine(&spine, info);
- r = walk_node(&spine, root, fn, context);
- exit_ro_spine(&spine);
-
- return r;
+ return walk_node(info, root, fn, context);
}
EXPORT_SYMBOL_GPL(dm_btree_walk);