kunmap(page);
}
-static void clean_workloads(struct intel_vgpu *vgpu, unsigned long engine_mask)
+void intel_vgpu_clean_workloads(struct intel_vgpu *vgpu,
+ unsigned long engine_mask)
{
struct intel_vgpu_submission *s = &vgpu->submission;
struct drm_i915_private *dev_priv = vgpu->gvt->dev_priv;
* cleaned up during the resetting process later, so doing
* the workload clean up here doesn't have any impact.
**/
- clean_workloads(vgpu, ENGINE_MASK(ring_id));
+ intel_vgpu_clean_workloads(vgpu, ENGINE_MASK(ring_id));
}
workload->complete(workload);
if (!s->active)
return;
- clean_workloads(vgpu, engine_mask);
+ intel_vgpu_clean_workloads(vgpu, engine_mask);
s->ops->reset(vgpu, engine_mask);
}