![ ](../assets/img/image-scaling/workflow-2.png) ![ ](workflow-2.png)
-#### Fitting Mode
+#### Fitting Mode {#resourceimagescaling-fittingmode}
DALi provides a number of strategies for mapping the pixels of an image onto the target box derived above.
It provides a `FittingMode` enumeration to the developer to select a mapping or fitting approach.
### Compressed Textures and Scaling {#resourceimagescaling-compressedtextures}
-Compressed textures cannot be scaled at load time as their formats are designed to be uploaded directly to GPU memory. To achieve scaling of compressed textures, set the desired size on the attached `ImageActor` for scaling at render time instead.
+Compressed textures cannot be scaled at load time as their formats are designed to be uploaded directly to GPU memory. To achieve scaling of compressed textures, set the desired size on the attached `ImageView` for scaling at render time instead.
1. Use one of the special cases above.
2. Read the image header from disk, recreate the dimension deriving, fitting, and sampling logic described in this document, and use that to generate a pair of requested dimensions which match the eventual image dimensions.
- 3. Use the requested dimensions it really wants to but then read the image header from disk, recreate the dimension deriving, fitting, and sampling logic described in this document, and set the size of an `ImageActor` to that size explicitly rather than relying on the *natural size* of the image.
+ 3. Use the requested dimensions it really wants to but then read the image header from disk, recreate the dimension deriving, fitting, and sampling logic described in this document, and set the size of an `ImageView` to that size explicitly rather than relying on the *natural size* of the image.