To constrain the final negotiated size of an actor, set the following for minimum and maximum sizes respectively.
@code
-void SetMinimumSize( const Vector2& size )
-void SetMaximumSize( const Vector2& size )
+actor.SetProperty( Actor::Property::MINIMUM_SIZE, minSize );
+actor.SetProperty( Actor::Property::MAXIMUM_SIZE, maxSize );
@endcode
<h3>Altering Negotiated Size</h3>