@code
mBackgroundImage.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS );
Vector3 border( mPopupStyle->backgroundOuterBorder.x, mPopupStyle->backgroundOuterBorder.z, 0.0f );
-mBackgroundImage.SetSizeModeFactor( border );
+mBackgroundImage.SetProperty( Actor::Property::SIZE_MODE_FACTOR, border );
@endcode
A table view is added to the popup to specify layout. It will fill to the width of the popup and expand/contract around its children cell heights.
@code