MyFactory factory; // Should store this as a member variable
Dali::Toolkit::ItemView itemView = Dali::Toolkit::ItemView::New( factory ); // Pass in our factory
itemView.SetParentOrigin( ParentOrigin::CENTER );
-itemView.SetAnchorPoint( AnchorPoint::CENTER );
+itemView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
// Now create a layout
Dali::Toolkit::ItemLayoutPtr spiralLayout = Dali::Toolkit::DefaultItemLayout::New( Dali::Toolkit::DefaultItemLayout::SPIRAL );