* <h3 class="pg">Resizing at Load Time</h3>
* An application loading images from an external source will often want to
* display those images at a lower resolution than their native ones.
- * To support this, %Dali can resize an image at load time so that its
+ * To support this, DALi can resize an image at load time so that its
* in-memory copy uses less space and its visual quality benefits from being
* prefiltered.
* There are four algorithms which can be used to fit an image to a desired
* section.
*
* <h2 class="pg">Style</h2>
- * The Actor can render an image in two different ways.<br>
+ * The Actor can render an image in only as a quad. Use ImageView for nine-patch/n-patch image rendering.<br>
* -# STYLE_QUAD: A simple flat quad style for rendering images.<br>
- * -# STYLE_NINE_PATCH: This style gives the flexibility to stretch images by dividing it into 9 sections.
- * The four corners are not scaled; the four edges are scaled in one axis, and the middle is scaled in both axes.<br>
- *
- * @code
- * // default : ImageActor::STYLE_QUAD
- * myImageActor.SetStyle (Dali::ImageActor::STYLE_NINE_PATCH);
- * @endcode
- *
- *
- * <h2 class="pg">Border</h2>
- * The border is used in the ImageActor::STYLE_NINE_PATCH. It defines the border values of the image for stretching.<br>
- *
- * @code
- * Dali::ImageActor::Border border(0.45,0.15,0.45,0.15);
- * myImageActor.SetBorder(border);
- * @endcode
- *
+ * -# STYLE_NINE_PATCH: This is deprecated as of Dali 1.1.11.
*
* <h2 class="pg">Pixel area</h2>
* The area of the image to be displayed by the Image Actor can be set by setting the Pixel area. Pixel area is relative to the top-left (0,0) of the image.