*
* @code
* Dali::Actor actor;
- * actor.SetRotation(Quaternion(Radian(Degree(45.0f)).value, Vector3::XAXIS)),
+ * actor.SetOrientation(Quaternion(Radian(Degree(45.0f)).value, Vector3::XAXIS)),
*
* Quaternion q(Radian(Degree(30.0f)).value, Vector3(1.0f, 1.0f, 0.0f));
* actor.RotateBy(q);