* Quaternion q(Radian(Degree(45.0f)).value, Vector3::YAXIS);
* Quaternion r(Radian(Degree(30.0f)).value, Vector3::ZAXIS);
* q *= r;
- * mAnimation.AnimateTo(Property(mActor, Actor::Property::ORIENTATION), q, AlphaFunctions::EaseInOut);
+ * mAnimation.AnimateTo(Property(mActor, Actor::Property::ORIENTATION), q, AlphaFunction::EASE_IN_OUT);
* mAnimation.Play();
* @endcode
*/