*
* By default map is disabled. So just setting content isn't enough.
* Alpha and smooth settings will be applied when map is enabled.
- * So we'll add a toggle for that. Everytime the map properties
+ * So we'll add a check for that. Everytime the map properties
* are changed, map will need to be enabled again. So if you
* want to play a bit with our example, remember to always enable
* map again after concluding your changes.
- * @skipline toggle_add
+ * @skipline check_add
* @until show
*
- * We have added a callback function to this toggle, so it will enable
+ * We have added a callback function to this check, so it will enable
* or disable map:
* @dontinclude mapbuf_example.c
* @skip static
* By default, mapbuf would enable alpha blending and smooth rendering,
* so we need to check boxes to be consistent with its behavior.
*
- * Callback functions look like the one added to the toggle. This way we
+ * Callback functions look like the one added to the check. This way we
* could enable or disable the both properties:
* @dontinclude mapbuf_example.c
* @skip static
* whose value it should change:
* @until show
*
- * We also set the callback that will be called when the toggles value changes:
+ * We also set the callback that will be called when the check value changes:
* @until smart_callback
*
* For our second toggle it important to note that we set the states labels,