*
* @ref diskselector_example_02
*
+ * @ref entry_example
+ *
* @ref list_example_01
*
* @ref list_example_02
*
* @ref genlist_example_05
*
+ * @ref glview_example_01_page
+ *
* @ref thumb_example_01
*
* @ref progressbar_example
* @skip size_hint_weight_set
* @until resize_object_add
*
- * See @ref evas_object_size_hint_weight_set and elm_win_resize_object_add()
+ * See evas_object_size_hint_weight_set() and elm_win_resize_object_add()
* for more detailed info about these functions.
*
* The end of the example is quite simple, just setting the minimum and
*/
/**
+ * @page button_example_00 Button - Hello, Button!
+ *
+ * @dontinclude button_example_00.c
+ *
+ * Keeping the tradition, this is a simple "Hello, World" button example. We
+ * will show how to create a button and associate and action to be performed
+ * when you click on it.
+ *
+ * In the end, we'll be presented with something that looks like this:
+ *
+ * @image html screenshots/button_00.png
+ * @image latex screenshots/button_00.eps width=\textwidth
+ *
+ * The full code of the example is @ref button_example_00.c "here" and we
+ * will follow here with a rundown of it.
+ *
+ *
+ * There is only one button on the interface which performs a basic action:
+ * close the application. This behavior is described by on_click() function,
+ * that interrupt the program invoking elm_exit().
+ * @skip static void
+ * @until }
+ *
+ *
+ * On the main() function, we set the basic characteristics of the user
+ * interface. First we use the Elementary library to create a window and
+ * set its policies (such as close when the user click on the window close
+ * icon).
+ *
+ * @skip elm_win_add
+ * @until elm_policy_set
+ *
+ * In order to turn it visible on the WM (Window Manager), we also have to
+ * associate it to a canvas through Evas library, and set its dimensions.
+ *
+ * @skip evas_object_resize
+ * @until evas_object_show(win)
+ *
+ * Then we create a background associated to the window, define its dimensions,
+ * and turn it visible on the canvas.
+ * @skip elm_bg_add
+ * @until evas_object_show(bg)
+ *
+ *
+ * Finally we use Elementary to create a button and Evas to set its
+ * proprieties. Here we have not only to give the button dimensions, but also
+ * its coordinates and the action to be performed on the click event.
+ * @skip elm_button_add
+ * @until evas_object_show(btn)
+ *
+ *
+ * And we are done.
+ *
+ * @example button_example_00.c
+ */
+
+/**
* @page button_example_01 Button - Complete example
*
* @dontinclude button_example_01.c
*
* To set weekday names, we should declare them as an array of strings:
* @dontinclude calendar_example_02.c
- * @skipline weekdays
+ * @skipline weekdays[]
* @until }
*
* And finally set them to calendar:
- * skipline weekdays_names_set
+ * @skipline weekdays_names_set
*
* Our example will look like this:
*
*
* Also, regarding days selection, you could be interested to set a
* date to be highlighted on calendar from your code, maybe when
- * a specific event happens, or after calendar creation. Let's select
- * two days from current day:
+ * a specific event happens, or after calendar creation. As @c time output is
+ * in seconds, we define the number of seconds contained within a day as a
+ * constant:
* @dontinclude calendar_example_04.c
* @skipline SECS_DAY
- * @skipline current_time
+ *
+ * Now let's select two days from current day:
+ * @skipline time(NULL)
* @until elm_calendar_selected_time_set
*
* Our example will look like this:
* be read on @c ctime manpage.
* If a date relative from current is required, this struct can be set
* as:
- * @skipline current_time
+ * @skipline time(NULL)
* @until localtime_r
*
* Or if it's an absolute date, you can just declare the struct like:
* If some decoration is required, a label can be set, and icon before and
* after the bar as well. On the second slider will add a @c home icon
* and a @c folder icon at @c end.
- * @skipline text_set
- * @until end_set
+ * @skip elm_object_text_set
+ * @until elm_object_part_content_set(sl, "end", ic)
*
* If the bar size need to be changed, it can be done with span set function,
* that doesn't accounts other widget's parts size. Also the bar can starts
*
* By default map is disabled. So just setting content isn't enough.
* Alpha and smooth settings will be applied when map is enabled.
- * So we'll add a toggle for that. Everytime the map properties
+ * So we'll add a check for that. Everytime the map properties
* are changed, map will need to be enabled again. So if you
* want to play a bit with our example, remember to always enable
* map again after concluding your changes.
- * @skipline toggle_add
+ * @skipline check_add
* @until show
*
- * We have added a callback function to this toggle, so it will enable
+ * We have added a callback function to this check, so it will enable
* or disable map:
* @dontinclude mapbuf_example.c
* @skip static
* By default, mapbuf would enable alpha blending and smooth rendering,
* so we need to check boxes to be consistent with its behavior.
*
- * Callback functions look like the one added to the toggle. This way we
+ * Callback functions look like the one added to the check. This way we
* could enable or disable the both properties:
* @dontinclude mapbuf_example.c
* @skip static
* is enough to call elm_diskselector_display_item_num_set(), as you can
* see here:
* @skipline elm_diskselector_add
- * @until evas_object_show
+ * @until elm_diskselector_display_item_num_set
*
* @note You can't set less than 3 items to be displayed.
*
* You can get the number of items in the diskselector by calling
* elm_diskselector_display_item_num_get(), as you can see here:
- * @skipline elm_diskselector_add
+ * @skipline elm_diskselector_display_item_num_get
*
* Finally, if a bounce effect is required, or you would like to see
* scrollbars, it is possible. But, for default theme, diskselector
*
* <b> Deleting an item: </b>
* @dontinclude diskselector_example_02.c
- * @skip _del_cb
- * @skipline _del_cb
+ * @skipline _del_cb(void
* @until }
*
* To delete an item we simple need to call elm_object_item_del() with
* events occur, and they will just print something to @c stdout:
* @dontinclude flipselector_example.c
* @skip underflow callback
- * @until static void
+ * @until }
+ * @until }
* Flip the sheets on the widget while looking at the items list, in
* the source code, and you'll get the idea of those events.
*
*
* @dontinclude flipselector_example.c
* @skip unselect the item
- * @until underflow
+ * @until }
+ * @until }
*
* Click on them to exercise those flip selector API calls. To
* interact with the other parts of this API, there's a command line
*/
/**
+ * @page glview_example_01_page - GLView Example
+ * @include glview_example_01.c
+ */
+
+/**
* @page tutorial_flip Flip example
* @dontinclude flip_example_01.c
*
* And now we create our hoversel and set some of it's properties. We set @p win
* as its parent, ask it to not be horizontal(be vertical) and give it a label
* and icon:
- * @until icon_set
+ * @until "icon", rect)
*
* Next we will add our three items, setting a callback to be called for the
* first and third:
* @image html screenshots/index_example_03.png
* @image latex screenshots/index_example_03.eps
*
- * See the full @ref index_example.c "source code" for
+ * See the full @ref index_example_02.c "source code" for
* this example.
*
* @example index_example_02.c
*/
/**
- * @page tutorial_toggle Toggle example
- * @dontinclude toggle_example_01.c
- *
- * In this example we'll create 2 toggle widgets. The first will have an icon
- * and the state names will be the default "on"/"off", it will also change the
- * value of a variable directly. The second won't have a icon, the state names
- * will be "Enabled"/"Disabled", it will start "Enabled" and it won't set the
- * value of a variable.
- *
- * We start with the usual includes and prototype for callback which will be
- * implemented and detailed later on:
- * @until _cb2
- *
- * We then declare a static global variable(the one whose value will be changed
- * by the first toggle):
- * @until static
- *
- * We now have to create our window and all that usual stuff:
- * @until show(bx)
- *
- * The creation of a toggle is no more complicated than that of any other
- * widget:
- * @until add
- *
- * For our first toggle we don't set the states labels so they will stay the
- * default, however we do set a label for the toggle, an icon and the variable
- * whose value it should change:
- * @until show
- *
- * We also set the callback that will be called when the toggles value changes:
- * @until smart_callback
- *
- * For our second toggle it important to note that we set the states labels,
- * don't set an icon or variable, but set the initial state to
- * EINA_TRUE("Enabled"):
- * @until show
- *
- * For the second toggle we will use a different callback:
- * @until smart_callback
- *
- * We then ask the main loop to start:
- * @until ELM_MAIN
- *
- * The callback for our first toggle will look the value of @p val and print it:
- * @until }
- *
- * For our second callback we need to do a little bit more, since the second
- * toggle doesn't change the value of a variable we have to ask it what its
- * state is:
- * @until }
- *
- * This example will look like this:
- *
- * @image html screenshots/toggle_example_01.png
- * @image latex screenshots/toggle_example_01.eps width=\textwidth
- *
- * @example toggle_example_01.c
- */
-
-/**
* @page tutorial_panel Panel example
* @dontinclude panel_example_01.c
*
* @example gengrid_example.c
*/
/**
- * @page entry_example_01 Entry - Example of simple editing
+ * @page entry_example Entry - Example of simple editing
*
* As a general overview of @ref Entry we are going to write an, albeit simple,
* functional editor. Although intended to show how elm_entry works, this
* and the entry itself doesn't, yet, support all the needed capabilities to
* make this simpler. We begin by getting the format we are using in our
* function from the button pressed.
- * @skip aid->naviframe = naviframe;
+ * @skip _format_change_cb(void *data, Evas_Object *obj, void *event __UNUSED__)
* @until sizeof(fmt_close)
*
* Next we need to find out if we need to insert an opening or a closing tag.
* We are going to change some of the properties of our list.
*
* There's no need to call the selected callback at every click, just when the
- * selected item changes, thus we call elm_genlist_always_select_mode_set() with
- * false.
+ * selected item changes, thus we call elm_genlist_select_mode_set() with
+ * ELM_OBJECT_SELECT_MODE_ALWAYS.
*
* For this list we don't want bounce animations at all, so we set both the
* horizontal bounce and the vertical bounce to false with
* This list will support multiple selection, so we call
* elm_genlist_multi_select_set() on it.
*
- * The option elm_genlist_height_for_width_mode_set() would allow text block to
+ * The option elm_genlist_mode_set() would allow text block to
* wrap lines if the Edje part is configured with "text.min: 0 1", for example.
* But since we are compressing the elements to the width of the list, this
* option wouldn't take any effect.
*/
/**
- * @page tutorial_anchorblock_example Anchorblock/Anchorview example
- * This example will show both Anchorblock and @ref Anchorview,
- * since both are very similar and it's easier to show them once and side
- * by side, so the difference is more clear.
- *
- * We'll show the relevant snippets of the code here, but the full example
- * can be found here... sorry, @ref anchorblock_example_01.c "here".
- *
- * As for the actual example, it's just a simple window with an anchorblock
- * and an anchorview, both containing the same text. After including
- * Elementary.h and declaring some functions we'll need, we jump to our
- * elm_main (see ELM_MAIN) and create our window.
- * @dontinclude anchorblock_example_01.c
- * @skip int
- * @until const char
- * @until ;
- *
- * With the needed variables declared, we'll create the window and a box to
- * hold our widgets, but we don't need to go through that here.
- *
- * In order to make clear where the anchorblock ends and the anchorview
- * begins, they'll be each inside a @ref Frame. After creating the frame,
- * the anchorblock follows.
- * @skip elm_frame_add
- * @until elm_frame_content_set
- *
- * Nothing out of the ordinary there. What's worth mentioning is the call
- * to elm_anchorblock_hover_parent_set(). We are telling our widget that
- * when an anchor is clicked, the hover for the popup will cover the entire
- * window. This affects the area that will be obscured by the hover and
- * where clicking will dismiss it, as well as the calculations it does to
- * inform the best locations where to insert the popups content.
- * Other than that, the code is pretty standard. We also need to set our
- * callback for when an anchor is clicked, since it's our task to populate
- * the popup. There's no default for it.
- *
- * The anchorview is no different, we only change a few things so it looks
- * different.
- * @until elm_frame_content_set
- *
- * Then we run, so stuff works and close our main function in the usual way.
- * @until ELM_MAIN
- *
- * Now, a little note. Normally you would use either one of anchorblock or
- * anchorview, set your one callback to clicks and do your stuff in there.
- * In this example, however, there are a few tricks to make it easier to
- * show both widgets in one go (and to save me some typing). So we have
- * two callbacks, one per widget, that will call a common function to do
- * the rest. The trick is using ::Elm_Entry_Anchorblock_Info for the
- * anchorview too, since both are equal, and passing a callback to use
- * for our buttons to end the hover, because each widget has a different
- * function for it.
- * @until _anchorview_clicked_cb
- * @until }
- *
- * The meat of our popup is in the following function. We check what kind
- * of menu we need to show, based on the name set to the anchor in the
- * markup text. If there's no type (something went wrong, no valid contact
- * in the address list) we are just putting a button that does nothing, but
- * it's perfectly reasonable to just end the hover and call it quits.
- *
- * Our popup will consist of one main button in the middle of our hover,
- * and possibly a secondary button and a list of other options. We'll create
- * first our main button and check what kind of popup we need afterwards.
- * @skip static void
- * @skip static void
- * @until eina_stringshare_add
- * @until }
- *
- * Each button has two callbacks, one is our hack to close the hover
- * properly based on which widget it belongs to, the other a simple
- * printf that will show the action with the anchors own data. This is
- * not how you would usually do it. Instead, the common case is to have
- * one callback for the button that will know which function to call to end
- * things, but since we are doing it this way it's worth noting that
- * smart callbacks will be called in reverse in respect to the order they
- * were added, and since our @c btn_end_cb will close the hover, and thus
- * delete our buttons, the other callback wouldn't be called if we had
- * added it before.
- *
- * After our telephone popup, there are a few others that are practically
- * the same, so they won't be shown here.
- *
- * Once we are done with that, it's time to place our actions into our
- * hover. Main button goes in the middle without much questioning, and then
- * we see if we have a secondary button and a box of extra options.
- * Because I said so, secondary button goes on either side and box of
- * options either on top or below the main one, but to choose which
- * exactly, we use the hints our callback info has, which saves us from
- * having to do the math and see which side has more space available, with
- * a little special case where we delete our extra stuff if there's nowhere
- * to place it.
- * @skip url:
- * @skip }
- * @skip evas_object_smart
- * @until evas_object_del(box)
- * @until }
- * @until }
- *
- * The example will look like this:
- *
- * @image html screenshots/anchorblock_01.png
- * @image latex screenshots/anchorblock_01.eps width=\textwidth
- *
- * @example anchorblock_example_01.c
- */
-
-/**
* @page tutorial_check Check example
* @dontinclude check_example_01.c
*
* the photocam to go in to a zoom mode that makes the image fit inside the
* photocam. Tough this has no effect on the image we also print what region was
* being viewed before setting the zoom mode:
+ * @skip static
* @until }
* @note When in fit mode our slider(explained below) won't work.
*
* The second button("Unfit") will bring the photocam back into manual zoom
* mode:
+ * @skip static
* @until }
*
* Our slider controls the level of zoom of the photocam:
+ * @skip static
* @until }
* @note It is important to note that this only works when in manual zoom mode.
*
* new window, so we have to handle them by setting a callback function that
* will ultimately call this very same function to add a new tab.
*
+ * @skip td->tab = NULL
* @skip Tab_Data
* @until }
*