-# console
+# Console
- Stability: 4 - API Frozen
+ Stability: 2 - Stable
-* {Object}
+The `console` module provides a simple debugging console that is similar to the
+JavaScript console mechanism provided by web browsers.
-<!--type=global-->
+The module exports two specific components:
-For printing to stdout and stderr. Similar to the console object functions
-provided by most web browsers, here the output is sent to stdout or stderr.
+* A `Console` class with methods such as `console.log()`, `console.error()` and
+ `console.warn()` that can be used to write to any Node.js stream.
+* A global `console` instance configured to write to `stdout` and `stderr`.
+ Because this object is global, it can be used without calling
+ `require('console')`.
+
+Example using the global `console`:
+
+ console.log('hello world');
+ // Prints: hello world, to stdout
+ console.log('hello %s', 'world');
+ // Prints: hello world, to stdout
+ console.error(new Error('Whoops, something bad happened'));
+ // Prints: [Error: Whoops, something bad happened], to stderr
+
+ const name = 'Will Robinson';
+ console.warn(`Danger ${name}! Danger!`);
+ // Prints: Danger Will Robinson! Danger!, to stderr
+
+Example using the `Console` class:
+
+ const out = getStreamSomehow();
+ const err = getStreamSomehow();
+ const myConsole = new console.Console(out, err);
+
+ myConsole.log('hello world');
+ // Prints: hello world, to out
+ myConsole.log('hello %s', 'world');
+ // Prints: hello world, to out
+ myConsole.error(new Error('Whoops, something bad happened'));
+ // Prints: [Error: Whoops, something bad happened], to err
+
+ const name = 'Will Robinson';
+ myConsole.warn(`Danger ${name}! Danger!`);
+ // Prints: Danger Will Robinson! Danger!, to err
+
+While the API for the `Console` class is designed fundamentally around the
+Web browser `console` object, the `Console` is Node.js is *not* intended to
+duplicate the browsers functionality exactly.
+
+## Asynchronous vs Synchronous Consoles
The console functions are synchronous when the destination is a terminal or
a file (to avoid lost messages in case of premature exit) and asynchronous
-when it's a pipe (to avoid blocking for long periods of time).
+when the destination is a pipe (to avoid blocking for long periods of time).
-That is, in the following example, stdout is non-blocking while stderr
-is blocking:
+In the following example, stdout is non-blocking while stderr is blocking:
$ node script.js 2> error.log | tee info.log
-In daily use, the blocking/non-blocking dichotomy is not something you
-should worry about unless you log huge amounts of data.
+Typically, the distinction between blocking/non-blocking is not important
+unless an application is logging significant amounts of data. High volume
+logging *should* use a `Console` instance that writes to a pipe.
+## Class: Console
-## console.log([data], [...])
+<!--type=class-->
-Prints to stdout with newline. This function can take multiple arguments in a
-`printf()`-like way. Example:
+The `Console` class can be used to create a simple logger with configurable
+output streams and can be accessed using either `require('console').Console`
+or `console.Console`:
- console.log('count: %d', count);
+ const Console = require('console').Console;
+ const Console = console.Console;
+
+### new Console(stdout[, stderr])
-If formatting elements are not found in the first string then `util.inspect`
-is used on each argument. See [util.format()][] for more information.
+Creates a new `Console` by passing one or two writable stream instances.
+`stdout` is a writable stream to print log or info output. `stderr`
+is used for warning or error output. If `stderr` isn't passed, the warning
+and error output will be sent to the `stdout`.
-## console.info([data], [...])
+ const output = fs.createWriteStream('./stdout.log');
+ const errorOutput = fs.createWriteStream('./stderr.log');
+ // custom simple logger
+ const logger = new Console(output, errorOutput);
+ // use it like console
+ var count = 5;
+ logger.log('count: %d', count);
+ // in stdout.log: count 5
-Same as `console.log`.
+The global `console` is a special `Console` whose output is sent to
+`process.stdout` and `process.stderr`. It is equivalent to calling:
-## console.error([data], [...])
+ new Console(process.stdout, process.stderr);
-Same as `console.log` but prints to stderr.
+### console.assert(value[, message][, ...])
-## console.warn([data], [...])
+A simple assertion test that verifies whether `value` is truthy. If it is not,
+an `AssertionError` is throw. If provided, the error `message` is formatted
+using [`util.format()`][] and used as the error message.
-Same as `console.error`.
+ console.assert(true, 'does nothing');
+ // OK
+ console.assert(false, 'Whoops %s', 'didn\'t work');
+ // AssertionError: Whoops didn't work
-## console.dir(obj, [options])
+### console.dir(obj[, options])
-Uses `util.inspect` on `obj` and prints resulting string to stdout. This function
-bypasses any custom `inspect()` function on `obj`. An optional *options* object
-may be passed that alters certain aspects of the formatted string:
+Uses [`util.inspect()`][] on `obj` and prints the resulting string to stdout.
+This function bypasses any custom `inspect()` function defined on `obj`. An
+optional `options` object may be passed that alters certain aspects of the
+formatted string:
-- `showHidden` - if `true` then the object's non-enumerable properties will be
-shown too. Defaults to `false`.
+- `showHidden` - if `true` then the object's non-enumerable and symbol
+properties will be shown too. Defaults to `false`.
- `depth` - tells `inspect` how many times to recurse while formatting the
object. This is useful for inspecting large complicated objects. Defaults to
-`2`. To make it recurse indefinitely pass `null`.
+`2`. To make it recurse indefinitely, pass `null`.
- `colors` - if `true`, then the output will be styled with ANSI color codes.
-Defaults to `false`. Colors are customizable, see below.
+Defaults to `false`. Colors are customizable; see
+[customizing `util.inspect()` colors][].
-## console.time(label)
+### console.error([data][, ...])
-Mark a time.
+Prints to stderr with newline. Multiple arguments can be passed, with the first
+used as the primary message and all additional used as substitution
+values similar to `printf()` (the arguments are all passed to
+[`util.format()`][]).
-## console.timeEnd(label)
+ const code = 5;
+ console.error('error #%d', code);
+ // Prints: error #5, to stderr
+ console.error('error', code);
+ // Prints: error 5, to stderr
-Finish timer, record output. Example:
+If formatting elements (e.g. `%d`) are not found in the first string then
+[`util.inspect()`][] is called on each argument and the resulting string
+values are concatenated. See [`util.format()`][] for more information.
- console.time('100-elements');
- for (var i = 0; i < 100; i++) {
- ;
- }
- console.timeEnd('100-elements');
+### console.info([data][, ...])
+
+The `console.info()` function is an alias for [`console.log()`][].
+
+### console.log([data][, ...])
+
+Prints to stdout with newline. Multiple arguments can be passed, with the first
+used as the primary message and all additional used as substitution
+values similar to `printf()` (the arguments are all passed to
+[`util.format()`][]).
+
+ var count = 5;
+ console.log('count: %d', count);
+ // Prints: count: 5, to stdout
+ console.log('count: ', count);
+ // Prints: count: 5, to stdout
-## console.trace(message, [...])
+If formatting elements (e.g. `%d`) are not found in the first string then
+[`util.inspect()`][] is called on each argument and the resulting string
+values are concatenated. See [`util.format()`][] for more information.
-Print to stderr `'Trace :'`, followed by the formatted message and stack trace
-to the current position.
+### console.time(label)
-## console.assert(value, [message], [...])
+Used to calculate the duration of a specific operation. To start a timer, call
+the `console.time()` method, giving it a unique `label` as the only parameter. To stop the
+timer, and to get the elapsed time in milliseconds, just call the
+[`console.timeEnd()`][] method, again passing the
+timer's unique `label` as the parameter.
-Similar to [assert.ok()][], but the error message is formatted as
-`util.format(message...)`.
+### console.timeEnd(label)
-[assert.ok()]: assert.html#assert_assert_value_message_assert_ok_value_message
-[util.format()]: util.html#util_util_format_format
+Stops a timer that was previously started by calling [`console.time()`][] and
+prints the result to stdout:
+
+ console.time('100-elements');
+ for (var i = 0; i < 100; i++) {
+ ;
+ }
+ console.timeEnd('100-elements');
+ // prints 100-elements: 262ms
+
+### console.trace(message[, ...])
+
+Prints to stderr the string `'Trace :'`, followed by the [`util.format()`][]
+formatted message and stack trace to the current position in the code.
+
+ console.trace('Show me');
+ // Prints: (stack trace will vary based on where trace is called)
+ // Trace: Show me
+ // at repl:2:9
+ // at REPLServer.defaultEval (repl.js:248:27)
+ // at bound (domain.js:287:14)
+ // at REPLServer.runBound [as eval] (domain.js:300:12)
+ // at REPLServer.<anonymous> (repl.js:412:12)
+ // at emitOne (events.js:82:20)
+ // at REPLServer.emit (events.js:169:7)
+ // at REPLServer.Interface._onLine (readline.js:210:10)
+ // at REPLServer.Interface._line (readline.js:549:8)
+ // at REPLServer.Interface._ttyWrite (readline.js:826:14)
+
+### console.warn([data][, ...])
+
+The `console.warn()` function is an alias for [`console.error()`][].
+
+[`console.error()`]: #console_console_error_data
+[`console.log()`]: #console_console_log_data
+[`console.time()`]: #console_console_time_label
+[`console.timeEnd()`]: #console_console_timeend_label
+[`util.format()`]: util.html#util_util_format_format
+[`util.inspect()`]: util.html#util_util_inspect_object_options