-----------------------------------------------
ES3
-o glBindTransformFeedback (GLenum target, GLuint id);
-o glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
-o glGenTransformFeedbacks (GLsizei n, GLuint* ids);
-o glPauseTransformFeedback (void);
-o glResumeTransformFeedback (void);
+o glBindTransformFeedback (GLenum target, GLuint id);
+o glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
+o glGenTransformFeedbacks (GLsizei n, GLuint* ids);
+o glPauseTransformFeedback (void);
+o glResumeTransformFeedback (void);
o glBeginTransformFeedback (GLenum primitiveMode);
-o glEndTransformFeedback (void);
-o glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+o glEndTransformFeedback (void);
+o glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
o glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
-----------------------------------------------
-----------------------------------------------
ES3
-o glBeginQuery (GLenum target, GLuint id);
-o glDeleteQueries (GLsizei n, const GLuint* ids);
-o glEndQuery (GLenum target);
-o glGenQueries (GLsizei n, GLuint* ids);
+o glBeginQuery (GLenum target, GLuint id);
+o glDeleteQueries (GLsizei n, const GLuint* ids);
+o glEndQuery (GLenum target);
+o glGenQueries (GLsizei n, GLuint* ids);
-----------------------------------------------
Special functions
ES2
x glFinish (void);
x glFlush (void);
-o glHint (GLenum target, GLenum mode);
+o glHint (GLenum target, GLenum mode);
ES3
-o glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-o glDeleteSync (GLsync sync);
-o glFenceSync (GLenum condition, GLbitfield flags);
-o glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+o glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+o glDeleteSync (GLsync sync);
+o glFenceSync (GLenum condition, GLbitfield flags);
+o glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-----------------------------------------------
State functions
-----------------------------------------------
ES2
-o glDisable (GLenum cap);
-o glEnable (GLenum cap);
-o glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-o glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+o glDisable (GLenum cap);
+o glEnable (GLenum cap);
+o glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+o glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
o glGetBooleanv (GLenum pname, GLboolean* params);
o glGetError (void);
-o glGetFloatv (GLenum pname, GLfloat* params);
+o glGetFloatv (GLenum pname, GLfloat* params);
o glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-o glGetIntegerv (GLenum pname, GLint* params);
-o glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-o glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-o glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
-o glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-o glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-o glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-o glGetString (GLenum name);
-o glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
-o glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
-o glGetUniformfv (GLuint program, GLint location, GLfloat* params);
-o glGetUniformiv (GLuint program, GLint location, GLint* params);
-o glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
-o glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-o glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
-o glIsEnabled (GLenum cap);
+o glGetIntegerv (GLenum pname, GLint* params);
+o glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+o glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+o glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+o glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+o glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+o glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+o glGetString (GLenum name);
+o glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+o glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+o glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+o glGetUniformiv (GLuint program, GLint location, GLint* params);
+o glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+o glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+o glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+o glIsEnabled (GLenum cap);
ES3
o glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
o glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
o glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-o glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
-o glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
-o glGetFragDataLocation (GLuint program, const GLchar *name);
-o glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
-o glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
-o glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
-o glGetInteger64v (GLenum pname, GLint64* params);
-o glGetQueryiv (GLenum target, GLenum pname, GLint* params);
-o glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
-o glGetStringi (GLenum name, GLuint index);
-o glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-o glGetUniformuiv (GLuint program, GLint location, GLuint* params);
-o glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
-o glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
-o glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
-o glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
+o glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
+o glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
+o glGetFragDataLocation (GLuint program, const GLchar *name);
+o glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
+o glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
+o glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+o glGetInteger64v (GLenum pname, GLint64* params);
+o glGetQueryiv (GLenum target, GLenum pname, GLint* params);
+o glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
+o glGetStringi (GLenum name, GLuint index);
+o glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+o glGetUniformuiv (GLuint program, GLint location, GLuint* params);
+o glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
+o glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+o glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
+o glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
-----------------------------------------------
Transforms & Fragment API functions
-----------------------------------------------
ES2
-x glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-o glBlendEquation (GLenum mode);
-o glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-o glBlendFunc (GLenum sfactor, GLenum dfactor);
-o glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-x glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-o glDepthFunc (GLenum func);
-x glDepthMask (GLboolean flag);
-x glDepthRangef (GLclampf zNear, GLclampf zFar);
-x glSampleCoverage (GLclampf value, GLboolean invert);
-o glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-o glStencilFunc (GLenum func, GLint ref, GLuint mask);
-o glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-x glStencilMask (GLuint mask);
-o glStencilMaskSeparate (GLenum face, GLuint mask);
-o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-o glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+x glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+o glBlendEquation (GLenum mode);
+o glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+o glBlendFunc (GLenum sfactor, GLenum dfactor);
+o glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+x glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+o glDepthFunc (GLenum func);
+x glDepthMask (GLboolean flag);
+x glDepthRangef (GLclampf zNear, GLclampf zFar);
+x glSampleCoverage (GLclampf value, GLboolean invert);
+o glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+o glStencilFunc (GLenum func, GLint ref, GLuint mask);
+o glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+x glStencilMask (GLuint mask);
+o glStencilMaskSeparate (GLenum face, GLuint mask);
+o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+o glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-----------------------------------------------
FBO API functions
-----------------------------------------------
ES2
-o glBindFramebuffer (GLenum target, GLuint framebuffer);
-o glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-o glCheckFramebufferStatus (GLenum target);
-o glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
-o glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
-o glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-o glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-o glGenFramebuffers (GLsizei n, GLuint* framebuffers);
-o glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
-o glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+o glBindFramebuffer (GLenum target, GLuint framebuffer);
+o glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+o glCheckFramebufferStatus (GLenum target);
+o glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+o glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+o glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+o glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+o glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+o glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+o glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
ES3
-o glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-o glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-o glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
-o glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-o glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+o glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+o glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+o glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+o glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+o glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-----------------------------------------------
Buffer and Buffer Object API functions
-----------------------------------------------
ES2
-o glBindBuffer (GLenum target, GLuint buffer);
-o glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-o glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-o glClear (GLbitfield mask);
-x glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-x glClearDepthf (GLclampf depth);
-x glClearStencil (GLint s);
-o glDeleteBuffers (GLsizei n, const GLuint* buffers);
-o glGenBuffers (GLsizei n, GLuint* buffers);
-o glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+o glBindBuffer (GLenum target, GLuint buffer);
+o glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+o glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+o glClear (GLbitfield mask);
+x glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+x glClearDepthf (GLclampf depth);
+x glClearStencil (GLint s);
+o glDeleteBuffers (GLsizei n, const GLuint* buffers);
+o glGenBuffers (GLsizei n, GLuint* buffers);
+o glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
ES3
-o glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-o glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
-o glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
-o glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
-o glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
-o glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-o glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-o glDrawBuffers (GLsizei n, const GLenum* bufs);
-o glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
-o glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-o glReadBuffer (GLenum mode);
-o glUnmapBuffer (GLenum target);
+o glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+o glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+o glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
+o glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
+o glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+o glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+o glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+o glDrawBuffers (GLsizei n, const GLenum* bufs);
+o glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+o glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+o glReadBuffer (GLenum mode);
+o glUnmapBuffer (GLenum target);
-----------------------------------------------
Shader API functions
-----------------------------------------------
ES2
-o glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
-o glAttachShader (GLuint program, GLuint shader);
-o glCreateShader (GLenum type);
-o glCompileShader (GLuint shader);
-x glCreateProgram (void);
-o glDeleteProgram (GLuint program);
-o glDeleteShader (GLuint shader);
-o glDetachShader (GLuint program, GLuint shader);
-o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-o glGetAttribLocation (GLuint program, const GLchar* name);
-o glGetUniformLocation (GLuint program, const GLchar* name);
-o glLinkProgram (GLuint program);
-x glReleaseShaderCompiler (void);
-o glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-o glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
-o glUniform1f (GLint location, GLfloat x);
+o glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+o glAttachShader (GLuint program, GLuint shader);
+o glCreateShader (GLenum type);
+o glCompileShader (GLuint shader);
+x glCreateProgram (void);
+o glDeleteProgram (GLuint program);
+o glDeleteShader (GLuint shader);
+o glDetachShader (GLuint program, GLuint shader);
+o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+o glGetAttribLocation (GLuint program, const GLchar* name);
+o glGetUniformLocation (GLuint program, const GLchar* name);
+o glLinkProgram (GLuint program);
+x glReleaseShaderCompiler (void);
+o glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+o glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+o glUniform1f (GLint location, GLfloat x);
o glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
-o glUniform1i (GLint location, GLint x);
+o glUniform1i (GLint location, GLint x);
o glUniform1iv (GLint location, GLsizei count, const GLint* v);
-o glUniform2f (GLint location, GLfloat x, GLfloat y);
+o glUniform2f (GLint location, GLfloat x, GLfloat y);
o glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
-o glUniform2i (GLint location, GLint x, GLint y);
+o glUniform2i (GLint location, GLint x, GLint y);
o glUniform2iv (GLint location, GLsizei count, const GLint* v);
-o glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+o glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
o glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
-o glUniform3i (GLint location, GLint x, GLint y, GLint z);
+o glUniform3i (GLint location, GLint x, GLint y, GLint z);
o glUniform3iv (GLint location, GLsizei count, const GLint* v);
-o glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+o glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
o glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
-o glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-o glUniform4iv (GLint location, GLsizei count, const GLint* v);
-o glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUseProgram (GLuint program);
-o glValidateProgram (GLuint program);
+o glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+o glUniform4iv (GLint location, GLsizei count, const GLint* v);
+o glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUseProgram (GLuint program);
+o glValidateProgram (GLuint program);
ES3
-o glBindSampler (GLuint unit, GLuint sampler);
-o glDeleteSamplers (GLsizei count, const GLuint* samplers);
-o glGenSamplers (GLsizei count, GLuint* samplers);
-o glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
-o glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
-o glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
-o glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
-o glProgramParameteri (GLuint program, GLenum pname, GLint value);
-o glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
-o glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
-o glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
-o glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
-o glUniform1ui (GLint location, GLuint v0);
-o glUniform2ui (GLint location, GLuint v0, GLuint v1);
-o glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
-o glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-o glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
-o glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
-o glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
-o glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
-o glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-o glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glBindSampler (GLuint unit, GLuint sampler);
+o glDeleteSamplers (GLsizei count, const GLuint* samplers);
+o glGenSamplers (GLsizei count, GLuint* samplers);
+o glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+o glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
+o glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
+o glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+o glProgramParameteri (GLuint program, GLenum pname, GLint value);
+o glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+o glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
+o glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+o glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
+o glUniform1ui (GLint location, GLuint v0);
+o glUniform2ui (GLint location, GLuint v0, GLuint v1);
+o glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+o glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+o glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
+o glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
+o glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
+o glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
+o glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+o glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-----------------------------------------------
Texture API functions
-----------------------------------------------
ES2
-o glActiveTexture (GLenum texture);
-o glBindTexture (GLenum target, GLuint texture);
-o glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+o glActiveTexture (GLenum texture);
+o glBindTexture (GLenum target, GLuint texture);
+o glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
o glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-o glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-o glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-o glDeleteTextures (GLsizei n, const GLuint* textures);
-o glGenerateMipmap (GLenum target);
-o glGenTextures (GLsizei n, GLuint* textures);
-o glPixelStorei (GLenum pname, GLint param);
-o glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-o glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-o glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
-o glTexParameteri (GLenum target, GLenum pname, GLint param);
+o glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+o glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+o glDeleteTextures (GLsizei n, const GLuint* textures);
+o glGenerateMipmap (GLenum target);
+o glGenTextures (GLsizei n, GLuint* textures);
+o glPixelStorei (GLenum pname, GLint param);
+o glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+o glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+o glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+o glTexParameteri (GLenum target, GLenum pname, GLint param);
o glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-o glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+o glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
ES3
-o glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-o glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+o glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+o glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
o glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-o glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-o glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-o glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-o glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+o glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+o glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+o glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+o glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-----------------------------------------------
Vertex Array API functions
-----------------------------------------------
ES2
-o glDisableVertexAttribArray (GLuint index);
-o glDrawArrays (GLenum mode, GLint first, GLsizei count);
-o glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-o glEnableVertexAttribArray (GLuint index);
-o glVertexAttrib1f (GLuint indx, GLfloat x);
+o glDisableVertexAttribArray (GLuint index);
+o glDrawArrays (GLenum mode, GLint first, GLsizei count);
+o glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+o glEnableVertexAttribArray (GLuint index);
+o glVertexAttrib1f (GLuint indx, GLfloat x);
o glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-o glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+o glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
o glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-o glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+o glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
o glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-o glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+o glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
o glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-o glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+o glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
ES3
-o glBindVertexArray (GLuint array);
-o glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
-o glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
-o glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
-o glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
-o glGenVertexArrays (GLsizei n, GLuint* arrays);
-o glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-o glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
-o glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-o glVertexAttribI4iv (GLuint index, const GLint* v);
-o glVertexAttribI4uiv (GLuint index, const GLuint* v);
-o glVertexAttribDivisor (GLuint index, GLuint divisor);
+o glBindVertexArray (GLuint array);
+o glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
+o glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+o glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+o glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+o glGenVertexArrays (GLsizei n, GLuint* arrays);
+o glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+o glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+o glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+o glVertexAttribI4iv (GLuint index, const GLint* v);
+o glVertexAttribI4uiv (GLuint index, const GLuint* v);
+o glVertexAttribDivisor (GLuint index, GLuint divisor);
-----------------------------------------------
Rasterization API functions
-----------------------------------------------
ES2
-o glCullFace (GLenum mode);
-o glFrontFace (GLenum mode);
-o glLineWidth (GLfloat width);
+o glCullFace (GLenum mode);
+o glFrontFace (GLenum mode);
+o glLineWidth (GLfloat width);
x glPolygonOffset (GLfloat factor, GLfloat units);
-----------------------------------------------
-----------------------------------------------
ES2
-o glIsBuffer (GLuint buffer);
-o glIsFramebuffer (GLuint framebuffer);
-o glIsProgram (GLuint program);
-o glIsRenderbuffer (GLuint renderbuffer);
-o glIsShader (GLuint shader);
-o glIsTexture (GLuint texture);
+o glIsBuffer (GLuint buffer);
+o glIsFramebuffer (GLuint framebuffer);
+o glIsProgram (GLuint program);
+o glIsRenderbuffer (GLuint renderbuffer);
+o glIsShader (GLuint shader);
+o glIsTexture (GLuint texture);
ES3
-o glIsQuery (GLuint id);
-o glIsSampler (GLuint sampler);
-o glIsSync (GLsync sync);
+o glIsQuery (GLuint id);
+o glIsSampler (GLuint sampler);
+o glIsSync (GLsync sync);
o glIsTransformFeedback (GLuint id);
o glIsVertexArray (GLuint array);