Special functions
-----------------------------------------------
-x glFinish (void);
+x glFinish (void);
x glFlush (void);
-o glHint (GLenum target, GLenum mode);
+o glHint (GLenum target, GLenum mode);
-----------------------------------------------
State functions
-----------------------------------------------
-o glDisable (GLenum cap);
-o glEnable (GLenum cap);
-o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-o glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+o glDisable (GLenum cap);
+o glEnable (GLenum cap);
+o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+o glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
o glGetBooleanv (GLenum pname, GLboolean* params);
x glGetError (void);
-o glGetFloatv (GLenum pname, GLfloat* params);
+o glGetFloatv (GLenum pname, GLfloat* params);
o glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-o glGetIntegerv (GLenum pname, GLint* params);
-o glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-o glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-o glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
-o glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-o glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-o glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-o glGetString (GLenum name);
-o glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
-o glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
-o glGetUniformfv (GLuint program, GLint location, GLfloat* params);
-o glGetUniformiv (GLuint program, GLint location, GLint* params);
-o glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
-o glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-o glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
-o glIsEnabled (GLenum cap);
+o glGetIntegerv (GLenum pname, GLint* params);
+o glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+o glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+o glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+o glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+o glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+o glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+o glGetString (GLenum name);
+o glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+o glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+o glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+o glGetUniformiv (GLuint program, GLint location, GLint* params);
+o glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+o glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+o glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+o glIsEnabled (GLenum cap);
-----------------------------------------------
Transforms & Fragment API functions
-----------------------------------------------
-x glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-o glBlendEquation (GLenum mode);
-o glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-o glBlendFunc (GLenum sfactor, GLenum dfactor);
-o glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-x glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-o glDepthFunc (GLenum func);
-x glDepthMask (GLboolean flag);
-x glDepthRangef (GLclampf zNear, GLclampf zFar);
-x glSampleCoverage (GLclampf value, GLboolean invert);
-o glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-o glStencilFunc (GLenum func, GLint ref, GLuint mask);
-o glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-x glStencilMask (GLuint mask);
-o glStencilMaskSeparate (GLenum face, GLuint mask);
-o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-o glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+x glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+o glBlendEquation (GLenum mode);
+o glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+o glBlendFunc (GLenum sfactor, GLenum dfactor);
+o glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+x glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+o glDepthFunc (GLenum func);
+x glDepthMask (GLboolean flag);
+x glDepthRangef (GLclampf zNear, GLclampf zFar);
+x glSampleCoverage (GLclampf value, GLboolean invert);
+o glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+o glStencilFunc (GLenum func, GLint ref, GLuint mask);
+o glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+x glStencilMask (GLuint mask);
+o glStencilMaskSeparate (GLenum face, GLuint mask);
+o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+o glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-----------------------------------------------
FBO API functions
-----------------------------------------------
-o glBindFramebuffer (GLenum target, GLuint framebuffer);
-o glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-o glCheckFramebufferStatus (GLenum target);
-o glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
-o glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+o glBindFramebuffer (GLenum target, GLuint framebuffer);
+o glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+o glCheckFramebufferStatus (GLenum target);
+o glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+o glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
o glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-o glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-o glGenFramebuffers (GLsizei n, GLuint* framebuffers);
-o glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
-o glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+o glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+o glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+o glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+o glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-----------------------------------------------
Buffer and Buffer Object API functions
-----------------------------------------------
-o glBindBuffer (GLenum target, GLuint buffer);
-o glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-o glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-o glClear (GLbitfield mask);
-x glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-x glClearDepthf (GLclampf depth);
-x glClearStencil (GLint s);
-o glDeleteBuffers (GLsizei n, const GLuint* buffers);
-o glGenBuffers (GLsizei n, GLuint* buffers);
-o glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+o glBindBuffer (GLenum target, GLuint buffer);
+o glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+o glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+o glClear (GLbitfield mask);
+x glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+x glClearDepthf (GLclampf depth);
+x glClearStencil (GLint s);
+o glDeleteBuffers (GLsizei n, const GLuint* buffers);
+o glGenBuffers (GLsizei n, GLuint* buffers);
+o glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-----------------------------------------------
Shader API functions
-----------------------------------------------
-o glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
-o glAttachShader (GLuint program, GLuint shader);
-o glCreateShader (GLenum type);
-o glCompileShader (GLuint shader);
-x glCreateProgram (void);
-o glDeleteProgram (GLuint program);
-o glDeleteShader (GLuint shader);
-o glDetachShader (GLuint program, GLuint shader);
-o glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-o glGetAttribLocation (GLuint program, const GLchar* name);
-o glGetUniformLocation (GLuint program, const GLchar* name);
-o glLinkProgram (GLuint program);
-o glReleaseShaderCompiler (void);
-o glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-o glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
-o glUniform1f (GLint location, GLfloat x);
+o glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+o glAttachShader (GLuint program, GLuint shader);
+o glCreateShader (GLenum type);
+o glCompileShader (GLuint shader);
+x glCreateProgram (void);
+o glDeleteProgram (GLuint program);
+o glDeleteShader (GLuint shader);
+o glDetachShader (GLuint program, GLuint shader);
+o glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+o glGetAttribLocation (GLuint program, const GLchar* name);
+o glGetUniformLocation (GLuint program, const GLchar* name);
+o glLinkProgram (GLuint program);
+o glReleaseShaderCompiler (void);
+o glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+o glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+o glUniform1f (GLint location, GLfloat x);
o glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
-o glUniform1i (GLint location, GLint x);
+o glUniform1i (GLint location, GLint x);
o glUniform1iv (GLint location, GLsizei count, const GLint* v);
-o glUniform2f (GLint location, GLfloat x, GLfloat y);
+o glUniform2f (GLint location, GLfloat x, GLfloat y);
o glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
-o glUniform2i (GLint location, GLint x, GLint y);
+o glUniform2i (GLint location, GLint x, GLint y);
o glUniform2iv (GLint location, GLsizei count, const GLint* v);
-o glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+o glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
o glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
-o glUniform3i (GLint location, GLint x, GLint y, GLint z);
+o glUniform3i (GLint location, GLint x, GLint y, GLint z);
o glUniform3iv (GLint location, GLsizei count, const GLint* v);
-o glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+o glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
o glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
-o glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-o glUniform4iv (GLint location, GLsizei count, const GLint* v);
-o glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-o glUseProgram (GLuint program);
-o glValidateProgram (GLuint program);
+o glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+o glUniform4iv (GLint location, GLsizei count, const GLint* v);
+o glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+o glUseProgram (GLuint program);
+o glValidateProgram (GLuint program);
-----------------------------------------------
Texture API functions
-----------------------------------------------
-o glActiveTexture (GLenum texture);
-o glBindTexture (GLenum target, GLuint texture);
-o glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+o glActiveTexture (GLenum texture);
+o glBindTexture (GLenum target, GLuint texture);
+o glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
o glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-o glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-o glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-o glDeleteTextures (GLsizei n, const GLuint* textures);
-o glGenerateMipmap (GLenum target);
-o glGenTextures (GLsizei n, GLuint* textures);
-o glPixelStorei (GLenum pname, GLint param);
-o glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-o glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-o glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
-o glTexParameteri (GLenum target, GLenum pname, GLint param);
+o glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+o glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+o glDeleteTextures (GLsizei n, const GLuint* textures);
+o glGenerateMipmap (GLenum target);
+o glGenTextures (GLsizei n, GLuint* textures);
+o glPixelStorei (GLenum pname, GLint param);
+o glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+o glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+o glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+o glTexParameteri (GLenum target, GLenum pname, GLint param);
o glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-o glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+o glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-----------------------------------------------
Vertex Array API functions
-----------------------------------------------
-o glDisableVertexAttribArray (GLuint index);
-o glDrawArrays (GLenum mode, GLint first, GLsizei count);
-o glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-o glEnableVertexAttribArray (GLuint index);
-o glVertexAttrib1f (GLuint indx, GLfloat x);
+o glDisableVertexAttribArray (GLuint index);
+o glDrawArrays (GLenum mode, GLint first, GLsizei count);
+o glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+o glEnableVertexAttribArray (GLuint index);
+o glVertexAttrib1f (GLuint indx, GLfloat x);
o glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-o glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+o glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
o glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-o glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+o glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
o glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-o glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+o glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
o glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-o glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+o glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-----------------------------------------------
Rasterization API functions
-----------------------------------------------
-o glCullFace (GLenum mode);
-o glFrontFace (GLenum mode);
-o glLineWidth (GLfloat width);
+o glCullFace (GLenum mode);
+o glFrontFace (GLenum mode);
+o glLineWidth (GLfloat width);
x glPolygonOffset (GLfloat factor, GLfloat units);
-----------------------------------------------
Named object usage
-----------------------------------------------
-o glIsBuffer (GLuint buffer);
-o glIsFramebuffer (GLuint framebuffer);
-o glIsProgram (GLuint program);
-o glIsRenderbuffer (GLuint renderbuffer);
-o glIsShader (GLuint shader);
-o glIsTexture (GLuint texture);
\ No newline at end of file
+o glIsBuffer (GLuint buffer);
+o glIsFramebuffer (GLuint framebuffer);
+o glIsProgram (GLuint program);
+o glIsRenderbuffer (GLuint renderbuffer);
+o glIsShader (GLuint shader);
+o glIsTexture (GLuint texture);