typedef AnimationList::iterator AnimationListIter;
typedef AnimationList::const_iterator AnimationListConstIter;
-
/**
* Example information
*
private: // Application callbacks & implementation
+ static const unsigned int FOCUS_ANIMATION_ACTOR_NUMBER = 2; ///< The number of elements used to form the custom focus effect
+
+ /**
+ * Shape enum for create function
+ */
+ enum ShapeType
+ {
+ CIRCLE,
+ BUBBLE
+ };
+
/**
* Initialize application.
*
void Rotate( unsigned int degrees );
/**
- * Creates a tile for the main menu and toolbar.
+ * Creates a tile for the main menu.
*
* @param[in] name The unique name for this Tile
* @param[in] title The text caption that appears on the Tile
* @param[in] parentSize Tile's parent size.
- * @param[in] color The color (including alpha) of the tiles contents.
+ * @param[in] position The tiles relative position within a page
*
* @return The Actor for the created tile.
*/
- Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, const Dali::Vector4& color );
+ Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Dali::Vector2& position );
// Signal handlers
void OnKeyEvent( const Dali::KeyEvent& event );
/**
+ * Create a depth field background
+ *
+ * @param[in] bubbleLayer Add the graphics to this layer
+ */
+ void SetupBackground( Dali::Actor bubbleLayer );
+
+ /**
+ * Create background actors for the given layer
+ *
+ * @param[in] layer The layer to add the actors to
+ * @param[in] count The number of actors to generate
+ * @param[in] distanceField A array (pointer) to 2 distance field types to use
+ */
+ void AddBackgroundActors( Dali::Actor layer, int count, Dali::BufferImage* distanceField );
+
+ /**
+ * Create a bitmap with the specified shape and also output a distance field
+ *
+ * @param[in] shapeType The shape to generate
+ * @param[in] size The size of the bitmap to create
+ * @param[out] distanceFieldOut The return depth field alpha map
+ */
+ void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BufferImage& distanceFieldOut );
+
+ /**
+ * Generate a square bit pattern and depth field
+ *
+ * @param[in] size The size of the bitmap to create
+ * @param[out] imageOut The return bitmap
+ * @param[out] distanceFieldOut The return depth field alpha map
+ */
+ void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
+
+ /**
+ * Generate a circle bit pattern and depth field
+ *
+ * @param[in] size The size of the bitmap to create
+ * @param[out] imageOut The return bitmap
+ * @param[out] distanceFieldOut The return depth field alpha map
+ * @param[in] hollow Optional - Set to true for a thick circle outline without fill
+ */
+ void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut, bool hollow = false );
+
+ /**
* Creates the logo.
*
* @param[in] imagePath The path to the image file to load
Dali::Toolkit::ImageView CreateLogo( std::string imagePath );
/**
+ * Timer handler for ending background animation
+ *
+ * @return Return value for timer handler
+ */
+ bool PauseBackgroundAnimation();
+
+ /**
+ * Pause all animations
+ */
+ void PauseAnimation();
+
+ /**
+ * Resume all animations
+ */
+ void PlayAnimation();
+
+ /**
+ * @brief Creates and sets up the custom effect used for the keyboard (and mouse) focus.
+ */
+ void CreateFocusEffect();
+
+ /**
* Callback when the keyboard focus is going to be changed.
*
* @param[in] current The current focused actor
*/
void OnButtonsPageRelayout( const Dali::Actor& actor );
+ /**
+ * @brief The is connected to the keyboard focus highlight actor, and called when it is placed on stage.
+ * @param[in] actor The actor that has been placed on stage.
+ */
+ void OnStageConnect( Dali::Actor actor );
+
+ /**
+ * @brief Callback called to set up background actors
+ *
+ * @param[in] actor The actor raising the callback
+ */
+ void InitialiseBackgroundActors( Dali::Actor actor );
+
private:
Dali::Application& mApplication; ///< Application instance.
- Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer.
- Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor)
+ Dali::Toolkit::Control mRootActor; ///< All content (excluding background is anchored to this Actor)
Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
Dali::Animation mPressedAnimation; ///< Button press scaling animation.
- Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer.
Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
Dali::Actor mPressedActor; ///< The currently pressed actor.
+ Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
+ /**
+ * This struct encapsulates all data relevant to each of the elements used within the custom keyboard focus effect.
+ */
+ struct FocusEffect
+ {
+ Dali::Toolkit::ImageView actor; ///< The parent keyboard focus highlight actor
+ Dali::Animation animation; ///< The animation for the parent keyboard focus highlight actor
+ };
+ FocusEffect mFocusEffect[FOCUS_ANIMATION_ACTOR_NUMBER]; ///< The elements used to create the custom focus effect
+
std::vector< Dali::Actor > mPages; ///< List of pages.
+ AnimationList mBackgroundAnimations; ///< List of background bubble animations
ExampleList mExampleList; ///< List of examples.
+ float mPageWidth; ///< The width of a page within the scroll-view, used to calculate the domain
int mTotalPages; ///< Total pages within scrollview.
bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled
bool mSortAlphabetically:1; ///< Sort examples alphabetically.
+ bool mBackgroundAnimsPlaying:1; ///< Are background animations playing
};