#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
class Example;
*
* @return The Actor for the created tile.
*/
- Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Size& parentSize, bool addBackground );
+ Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground );
/**
* Create a stencil image
*
* @param[in] position The current position of the scroll contents.
*/
- void OnScrollStart(const Dali::Vector3& position);
+ void OnScrollStart(const Dali::Vector2& position);
/**
* Signal emitted when scrolling has completed.
*
* @param[in] position The current position of the scroll contents.
*/
- void OnScrollComplete(const Dali::Vector3& position);
+ void OnScrollComplete(const Dali::Vector2& position);
/**
* Signal emitted when any Sensitive Actor has been touched
/**
* Apply the cube effect to all the page actors
*/
- void ApplyCubeEffectToActors();
+ void ApplyCubeEffectToPages();
/**
* Setup the inner cube effect
void SetupInnerPageCubeEffect();
/**
- * Apply the cube effect to an actor
- */
- void ApplyCubeEffectToActor( Dali::Actor actor );
-
- /**
* Apply a shader effect to a table tile
*/
void ApplyEffectToTile(Dali::Actor tile);
* Create a depth field background
*
* @param[in] bubbleLayer Add the graphics to this layer
- * @param[in] backgroundLayer Add the background to this layer
*/
- void SetupBackground( Dali::Actor bubbleLayer, Dali::Actor backgroundLayer, const Dali::Vector2& size );
+ void SetupBackground( Dali::Actor bubbleLayer );
/**
* Create background actors for the given layer
* @param[in] layer The layer to add the actors to
* @param[in] count The number of actors to generate
* @param[in] distanceField The distance field bitmap to use
- * @param[in] size The size of the actor
*/
- void AddBackgroundActors( Dali::Actor layer, int count, Dali::BitmapImage distanceField, const Dali::Vector2& size );
+ void AddBackgroundActors( Dali::Actor layer, int count, Dali::BufferImage distanceField );
/**
* Create a bitmap with the specified shape and also output a distance field
*
* @param[in] shapeType The shape to generate
* @param[in] size The size of the bitmap to create
- * @param[out] imageOut The return bitmap
* @param[out] distanceFieldOut The return depth field alpha map
*/
- void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BitmapImage& distanceFieldOut );
+ void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BufferImage& distanceFieldOut );
/**
* Generate a square bit pattern and depth field
*
* @return The created image actor
*/
- Dali::ImageActor CreateLogo( std::string imagePath );
+ Dali::Toolkit::ImageView CreateLogo( std::string imagePath );
/**
* Timer handler for ending background animation
* @param[in] direction The direction to move the focus
* @return The actor to move the keyboard focus to.
*/
- Dali::Actor OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction );
+ Dali::Actor OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction );
/**
* Callback when the keyboard focused actor is activated.
*/
void OnFocusedActorActivated( Dali::Actor activatedActor );
+ /**
+ * Called when the logo is tapped
+ *
+ * @param[in] actor The tapped actor
+ * @param[in] tap The tap information.
+ */
+ void OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap );
+
+ /**
+ * Hides the popup
+ */
+ void HideVersionPopup();
+
+ /*
+ * @brief Callback called when the buttons page actor is relaid out
+ *
+ * @param[in] actor The page actor
+ */
+ void OnButtonsPageRelayout( const Dali::Actor& actor );
+
+ /**
+ * @brief Callback called to set up background actors
+ *
+ * @param[in] actor The actor raising the callback
+ */
+ void InitialiseBackgroundActors( Dali::Actor actor );
+
private:
- Dali::Application& mApplication; ///< Application instance.
- Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer.
- Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor)
- Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
- Dali::ImageActor mBackground; ///< Background's static image.
- Dali::ImageActor mLogo; ///< Logo's static image.
- Dali::Animation mPressedAnimation; ///< Button press scaling animation.
- Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer.
- Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
- Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
- bool mScrolling; ///< Flag indicating whether view is currently being scrolled
- Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
- Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
- Dali::Toolkit::TableView mButtons; ///< Navigation buttons
- ExampleList mExampleList; ///< List of examples.
- ExampleMap mExampleMap; ///< Map LUT for examples.
- Dali::ActorContainer mPages; ///< List of pages.
- Dali::Actor mPressedActor; ///< The currently pressed actor.
- int mTotalPages; ///< Total pages within scrollview.
- std::string mBackgroundImagePath; ///< The path to the background image.
- bool mSortAlphabetically; ///< Sort examples alphabetically.
-
- Dali::ActorContainer mTableViewImages; ///< Offscreen render of tableview
- Dali::ActorContainer mBackgroundActors; ///< List of background actors used in the effect
-
- AnimationList mBackgroundAnimations;///< List of background bubble animations
- Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
- bool mBackgroundAnimsPlaying; ///< Are background animations playing
-
- Dali::Vector3 mButtonsPageRelativeSize; ///< Size of a buttons page relative to the stage size
+ Dali::Application& mApplication; ///< Application instance.
+ Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer.
+ Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor)
+ Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
+ Dali::Animation mPressedAnimation; ///< Button press scaling animation.
+ Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer.
+ Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
+ Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
+ Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
+ Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
+ Dali::Toolkit::TableView mButtons; ///< Navigation buttons
+ Dali::Actor mPressedActor; ///< The currently pressed actor.
+ Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
+ Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
+ Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
+ Dali::Vector3 mButtonsPageRelativeSize; ///< Size of a buttons page relative to the stage size
+
+ std::vector< Dali::Actor > mPages; ///< List of pages.
+ std::vector< Dali::Actor > mTableViewImages; ///< Offscreen render of tableview
+ std::vector< Dali::Actor > mBackgroundActors; ///< List of background actors used in the effect
+ AnimationList mBackgroundAnimations; ///< List of background bubble animations
+ ExampleList mExampleList; ///< List of examples.
+ ExampleMap mExampleMap; ///< Map LUT for examples.
+
+ std::string mBackgroundImagePath; ///< The path to the background image.
+ int mTotalPages; ///< Total pages within scrollview.
+
+ bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled
+ bool mSortAlphabetically:1; ///< Sort examples alphabetically.
+ bool mBackgroundAnimsPlaying:1; ///< Are background animations playing
+
};
#endif // __DALI_DEMO_H__